Solved Friends / enemies (paid $$$)

Discussion in 'Plugin Requests' started by isuelt, Jul 18, 2015.

  1. Willing to pay $$ for this development.

    1. Plugin that works like friends plugin but the player can set another player as an enemy
    - Combine with a radius logic to warn if and enemy is within x meters ( player and server admin configured )

    ** 2. Plugin that tells a user who shot them or at them but missed
    - if the shot misses and is within x meters of the player both players know who the other is.

    3. Base warp points
    - If a player is the building owner and is within the tool cupboard radius he could set x number of "base" teleport points. Include the standard limits and cool-down settings in the config, additionally if a raider clears the tool cupboard auth list then this limits the base owner's teleporting.
     
  2. 1- Can be used to find ppl using the enemy distance, so i don't think it is a good idea.
    2- The missed shot, I'm not 100% sure but I dont think you can do it. However when the player hits it is possible.
    3- So you want something that will not let a player teleport to a base without having cupboard access ?

    I got part of the Hit detection done ( Distance and which part of the player's body you hit ), adding the one who applied the damage wont be hard. Let me know if you are interested.
     
  3. 1. I only want it to alert if the player's enemy has been declared and of course the other player is notified of the enemy status.
    2. The server admin can set a maximum alert radius
    3. The players can set their own alert radius under the admin set maximum
    4. Add the logic of no triangulation with the cooperation of other players. Something like: if player A is declared a enemy of players B,C & D and those players are within the admin set maximum + 50 meters then the radius alert doesn't show anything. Would this balance it better?


    I don't know, maybe not. But it would seem that you could with the way other damage controls work within the game. How does the Hunt plugin detect a dodge; or does it simply create a miss?

    No I want a plugin that adds addition teleport points WITHIN the base for the building owner, that can also be nullified by a raider if they gain control of enough tool cupboards. This is because the building OWNER can only teleport within the bases tool cupboards range. Any tool cupboard that a raider gains access to, and clears the owner from the authorized list, would thereby reduce the total tool cupboards coverage and eliminate base teleport points. Creates a cat and mouse scenario.

    I am interested.
     
  4. I've just checked the Hunt plugin and the dodge effect isn't the way you described. It is a perk, you can "dodge" bullets that were going to hit you, not the ones that were a miss.
     
  5. In my opinion the only way an enemy detection sort of plugin would be "good" if you're only able to add enemies to your list after the said enemy accepted it.
    If everyone can simply add anyone he wants to the list and gets notified when hes near there are too many ways to exploit that.
     
  6. Wulf

    Wulf Community Admin

    Please keep plugin requests to one per thread to avoid duplication, thanks.
     
  7. That's what I asked when I said,