What affects fps.limit? I noticed that if you make fps.limit 1000 increases the CPU load, and if you make fps.limit of 65, it is easier. Any feelings on the server itself does not change.
What exactlyis responsible for this team and does it make sense to put high fps?
Fps.limit
Discussion in 'Rust Discussion' started by Хьюстон, Nov 29, 2015.
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Wulf Community Admin
Generally there's no reason for the fps.limit to be increased. Many servers run at 60fps, Rust's server is capped at 256fps by default. If you experience no issues at a lower FPS, there shouldn't be any reason to not use that to lower CPU usage.
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Wulf Community Admin
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Wulf Community Admin
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10 fps - everything is perfect. -
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Wulf Community Admin
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Wulf Community Admin
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ty i saw.
but i have just 56 fps now in the 20 people my server. 80 k entitites and
xeon 2.60 ghz cpu ,6 gb ram there is no error by the plugins whats wrong ?
[DOUBLEPOST=1470921667][/DOUBLEPOST]
but nothings change -
The FPS are a rough indicator of the server's performance. -
my problem when i look the server cmd window i can see 50-60 fps with the 20 people.
whats wrong my host spef. is xeon 2.60 ghz and 6 gb ram 4k map and some plugins without errors
[DOUBLEPOST=1470922345][/DOUBLEPOST]my host fps when drop 20 or 22 come in lag -
Like said many many many times above (simply read it) its only to se tthe cap of max FPS on server that haves influence on it, running like 999 fps limit will increase CPU ussage of server, lowering it will decrease it but will not have any affect on actual fpc (again read that the command is called FPS.LIMIT )