Please converter plugin on oxide 2 Legacy
Code:function On_PlayerConnected(Player) { Player.SendCommand("render.fov 85"); }function On_Command(Player, cmd, args) { if(cmd == "fov") { { switch(args[0]) { case "basis": Player.SendCommand("render.fov 65"); Player.MessageFrom("FOV Changer", "Your FOV is changed. (65)"); } switch(args[0]) { case "normal": Player.SendCommand("render.fov 75"); Player.MessageFrom("FOV Changer", "Your FOV is changed. (75)"); } switch(args[0]) { case "high": Player.SendCommand("render.fov 85"); Player.MessageFrom("FOV Changer", "Your FOV is changed. (85)"); } } } }
Rust Legacy FOV changer
Discussion in 'Plugin Requests' started by jakub96124, May 2, 2016.
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I dont think this would even be accepted as its way to easy to actually do in game. It's like having an fps plugin. Alot of people could add certain commands that you would not notice in the code and take advantage of your server. But hey I could just be ranting
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I think it will not be approved, this type of plugin
It's the same thing fps plugin -
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