Well i remember someone said that its possible to force the player to walk/crouch.
I know how to detect the player if is running(player.IsRunning()) so yeah how do i do this ? I didnt find anything in the assembly.
Force player to walk/crouch
Discussion in 'Rust Development' started by PaiN, Aug 8, 2015.
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I found something on this while I was digging in the assembly earlier today. Ill try to dig for it again.
http://prntscr.com/82g260Last edited by a moderator: Aug 9, 2015 -
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You could try: basePlayer.ClientRPC(null, "OnModelState", new object[] { this.modelState.ToProtoBytes() });