1. Well i remember someone said that its possible to force the player to walk/crouch.

    I know how to detect the player if is running(player.IsRunning()) so yeah how do i do this ? I didnt find anything in the assembly.
     
  2. I found something on this while I was digging in the assembly earlier today. Ill try to dig for it again.

    http://prntscr.com/82g260
     
    Last edited by a moderator: Aug 9, 2015
  3. I know all these stuff.. IsRunning isDeveloper isDucking isOnGround .. but i need to know how to force the player to walk or crouch
     
  4. You could try: basePlayer.ClientRPC(null, "OnModelState", new object[] { this.modelState.ToProtoBytes() });