PaiN submitted a new resource:
Flashbang Grenade - This plugin adds a flashbang to the game.
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Flashbang Grenade
Replaces grenade with a flashbang grenade
Total Downloads: 873 - First Release: Aug 3, 2015 - Last Update: Oct 19, 2016
- 5/5, 6 likes
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PaiN updated Flashbang Grenade with a new update entry:
0.2.0
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How do we change the explosion radius?
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I use Notepad ++ -
Lines
http://screenshot.sh/m9k4rItLk8i8A
If the distance between the players position and the flash position(grenade) is less or equals 2 then flash the player fully with strengh 1 for 4seconds -
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Anyway to add a delay to the announcement or to have a config file to disable it. People love it so much my server is being spammed with them. Also some people are reporting that it was not working I reclogged and had to wait awhile before it worked again for me. plugin has been installed for awhile now.
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Currently FlashBang not work. But success Loading ...
Code:[Oxide] 9:23 AM [Info] Loaded plugin FlashBang v0.2.0 by PaiN
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Wulf Community Admin
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PaiN updated Flashbang Grenade with a new update entry:
0.2.1
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* edit - ok actually getting beancans to do it was super easy - now im just trying to fix why it wont blind everyone - It seems like regardless the incarnation of the addon it seems picky on WHO it blinds - and it seems to only blind one guy. Aside from getting that to work- i want to try and add some sort of noise as well.
Last edited by a moderator: Sep 11, 2015 -
PaiN updated Flashbang Grenade with a new update entry:
0.3.0
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PaiN updated Flashbang Grenade with a new update entry:
0.4.0
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no offense
but the FlashBang you call it... I Call It A Hot Spa lol.
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- Option for the player to turn the flashbang option on/off ( kind of like the crosshair plugin )
- Config options for for distance and timer
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2. I dont have any ideas about how i would do this.. maybe later. -
Code:if (Vector3.Distance(current.transform.position, flashPos) <= 8) { CommunityEntity.ServerInstance.ClientRPCEx(new Network.SendInfo() { connection = current.net.connection }, null, "AddUI", new Facepunch.ObjectList(flash.Replace("{Strength}", "0.2"), null, null, null, null)); timer.Once(3.4F, () => CommunityEntity.ServerInstance.ClientRPCEx(new Network.SendInfo() { connection = current.net.connection }, null, "DestroyUI", new Facepunch.ObjectList("FlashBang", null, null, null, null))); return; }