There is a way to know how of the Plugins installed are consuming more memory,and if its consuming more than expected because some error? Then you can administrate better or choice if you want ot keep or not.
I just installed LOGGER to get more info, but its lagged the srv and goes down inmediatly![]()
Solved Finding what plugin is consuming more memory?
Discussion in 'Rust Discussion' started by StreetDog, Sep 30, 2016.
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There is currently no way to accomplish this as loaded plugins are essentially part of the game.
Either way, it would be very difficult.
Logger has no significant memory overhead.
The issue might be caused by the fact that logger uses I/O, although it shouldn't be that terrible that the server goes down immediately, maybe just drop a few frames. -
If your machine does not have good resources like mine, you should check plugin by plugin.
I don't think your server goes down because of a plugin. Maybe in some rare cases.
If the real problem is that your server is going down there are a lot things that may cause this. -
because all is working fine now, with 40.000 entities and 20 players average...
I only want to know how to be prepared for a future mayor issue
I think that with a I3 and 16gb 1866 cl9 is enough, I want to add a SSD disk then maybe will be increase the performance a bit -
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I think the ram is running at 1333mhz that the mobo have as default but can be pushed with OC to 1866mhz, maybe I will touch this soonLast edited by a moderator: Jan 25, 2017 -
Your cpu specs are not a problem.
But with your upstream connection you can only handle like 10 players. No much more than that.
If you aim to get more than 10-15 players you should make a huge connection upgrade. -
Logger will certainly be more performant when using an SSD.
Logging huge amounts of data can be way worse for server perf with an HDD than an SSD.
Not sure about upload. Games usually don't require that much bandwidth, but Rust requires a lot when connecting, so it might lag out other clients. -
1 modded at my way ,and 1 pure PVP Hardcore with arenas
but... saw you that I told 5mb dedicated to UPLOAD?
is not may down, my download is 25mb/s
I can buy some I7 of 4ghz but Will be a waste if only use 1 core. What you recommend respect to handle more users?
[NOTE: with 20 users I never got 90 or 100% cpu usage]
About the SSD I think you are right, because the W/R is all time, I can advice this on my HDD, I think SSD will be A lot better
and with 5mb/s im almost sure that im fine because if you see on console, the packets are at max 50kb 100kb, not much more -
Unity can in theory utilize two cores, from my experience Rust only uses a single one for the most part, though. -
well... At least I can look for run all the process of system at the other 3 cores, and let the "Core 0" for the RustDedicated.exe process, right?
Think u that is a good idea? Can Windows do that? -
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Last edited by a moderator: Jan 25, 2017