1. Is there an easy way to get the map location such as L20 from the HitInfo object? The HitInfo.HitPositionWorld returns a vector3 which is an xyz. I'm looking for something more simple like L20.
     
  2. Wulf

    Wulf Community Admin

    What is L20 supposed to be? The game has no concept of a grid in that sense, it is an xyz vector system. If you want to have it translate to a grid, that's something you'd have to convert and handle via a plugin.
     
  3. L20 would be the location on the game map. Do you know if anyone has already done this in a plugin? If I can copy someone else's code it would save me some time.
     
  4. You'll probably have to write something yourself, but you can use the built in WorldSpaceGrid to take care of some of the more menial code. Initialize it with a cell size of 150 and that should divide the map up into 150x150m parcels (which is what the map uses I think). Make it a WorldSpaceGrid<string> and you can loop through locations, calculate coordinates, and assign the string coordinate location ("L20") to a particular grid cell. It also has included methods for getting the grid value at a specific Vector2, Vector3, or [x,z] grid coordinate.

    Edit: FYI, you can look at ColliderGrid for more usage details.
     
  5. okay where is WorldSpaceGrid and ColliderGrid?