Good morning, the server was running fine before the update. I downloaded the new version of oxide and extracted the folder into my servers folder. It replaced whatever files was already in the folder. Now when i run my start server.bat I get the error below. Nothing else was changed except the server itself was updated to latest version, and I updated oxide. Even though the folder is saying is not there, it is. This is on a windows 10 64bit machine.
"Data folder not found"
Details:
Application folder:
C:/Users/Danny/Desktop/rust server
There should be 'RustDedicated_Data'
folder next to the executable
Solved FileNotFoundException: Could not load file or assembly NewAssembly
Discussion in 'Rust Discussion' started by rsxownes, Jul 6, 2018.
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Wulf Community Admin
Check your Unity log (as set by -logfile or output_log.txt) for errors. Nothing has changed in the Oxide updates recently the would prevent your server from starting unless you didn't update Rust first and are mixing versions.
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Code:Initialize engine version: 2018.1.0f2 (d4d99f31acba) GfxDevice: creating device client; threaded=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c) Vendor: VRAM: 4018 MB Driver: 23.21.13.9065 Begin MonoManager ReloadAssembly - Completed reload, in 0.074 seconds UnloadTime: 0.484923 ms FileNotFoundException: Could not load file or assembly 'NewAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <e62018e11c0a49d48c08c9fbcfd3623f>:0 (Filename: <e62018e11c0a49d48c08c9fbcfd3623f> Line: 0)Initialize engine version: 2018.1.0f2 (d4d99f31acba) GfxDevice: creating device client; threaded=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c) Vendor: VRAM: 4018 MB Driver: 23.21.13.9065 Begin MonoManager ReloadAssembly - Completed reload, in 0.078 seconds UnloadTime: 0.385641 ms FileNotFoundException: Could not load file or assembly 'NewAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <e62018e11c0a49d48c08c9fbcfd3623f>:0 (Filename: <e62018e11c0a49d48c08c9fbcfd3623f> Line: 0)
Last edited by a moderator: Jul 6, 2018 -
Wulf Community Admin
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Thank you