1. [​IMG]
    At this point with Dynamic Rigidbodies, is it possible to spawn in these goofy looking slimeballs, animated with a "crawl" (or whatever slugs do) movement - and have them follow players around. Basically having a larger trigger sphere that would send it moving slowly towards coordinates of nearest player. Slowing and dealing damage on impact I can pretty much do now in unity through the effect cs scripts that are embedded in the game, but not sure if that would just as well be done with oxide scripting also.

    PS. Preferably follow them indefinitely. I would love to see players adopting these things. Luring them through the desert area to their base - glowing!
     
    Last edited by a moderator: Jun 30, 2016
  2. PPS: I'm not talking about doing the animation in Oxide - just some sort of player detection and vector3.movetowards in direction of closest player.. Not doable? Not interested?