HOUGAN_Y submitted a new resource:
FarmEvent - Custom farm-event system with parametr, log, gui, e.t.c
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FarmEvent [Unmaintained]
Discussion in 'Plugin Support' started by HOUGAN_Y, Jul 25, 2017.
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Wulf Community Admin
Type in the plugin title by the way.
"FarmEvenet" => "FarmEvent"
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I like this plugin and have a few suggestions.
Could you make it go by time and the one with most farm during the time wins? -
This is a great idea! People love events!
The one thing I really crave as a server admin are events that I don't have to start and stop.
For instance, here's two examples I love:
1- RunningMan runs on a fixed schedule
2- Monument Radiation runs on a variable schedule with variable settings
I'd love to see #2 for this mod.
Example:
- set event to run anywhere between every 30 and 90 minutes (example) (sometimes it's 40 minutes, sometimes it's 80)
- set event to require any of the specified items (wood, stone, etc) (sometimes it's wood, sometimes it's ore)
- set event to require any quantity between 250 and 1000 (example) (sometimes it's 300, sometimes it's 900)
- set reward to be random or any of the specified items (items you set)
This would be ideal and make the mod dynamic and require less administration. I'd love for event mods to take this approach although I realize it might require more work. -
[DOUBLEPOST=1500991102][/DOUBLEPOST] -
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Is that a mithril pickaxe?
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You have ideas of event
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Does the event work with animals?
[DOUBLEPOST=1501051743][/DOUBLEPOST]A when automatic évents? -
Automatic events - later. -
Suggestion, add ServerReward and/or Economic as a possible win prize... currently from the overview I see no prize reward so guess there's none.
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/fe.start WoodGathering 3655341 10000 2000 180
Give me on console:
Failed to call hook 'eventStart' on plugin 'FarmEvent v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.FarmEvent.FarmGUI (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.FarmEvent.updateGUI (.BasePlayer player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.FarmEvent.eventStart (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.FarmEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0 -
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/fe.start FirstEvent wood 500 300 3600
So when event is finished, it must give 300 more woods to winner, am I right?
or it will show 300 players on the listxd
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300 - mean how many players can be logged like "winners", if you will write 3, only 3 players can be winners, our will se: Oh you farmed *** of ***, but you are late.