What is it?Code:Failed to invoke Method PlayerServerRPCRouter:NE with 2 parameters: 40, 167, 12, 2, 78, 69, 194, 248, 93, 78, 101, 116, 119, 111, 114, 107, 69, 118, 101, 110, 116, 69, 113, 117, 105, 112, 73, 116, 101, 109, 44, 32, 65, 115, 115, 101, 109, 98, 108, 121, 45, 67, 83, 104, 97, 114, 112, 44, 32, 86, 101, 114, 115, 105, 111, 110, 61, 48, 46, 48, 46, 48, 46, 48, 44, 32, 67, 117, 108, 116, 117, 114, 101, 61, 110, 101, 117, 116, 114, 97, 108, 44, 32, 80, 117, 98, 108, 105, 99, 75, 101, 121, 84, 111, 107, 101, 110, 61, 110, 117, 108, 108, 1, 230, 181, 17, 0, 63, 5, 0, 142, 0, 1, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, , Sender: Player Server (1), timestamp: 58063.042 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at EffectManagerServer.InitialiseClient (NetworkPlayer networkPlayer) [0x00000] in <filename unknown>:0 at BeaconItem.EquipServer (.EquippedHandlerServer player, .BuffItemEquippedState state, Boolean gearSlot) [0x00000] in <filename unknown>:0 at WeaponBaseItem`2[TLeafClass,TEquippedState].EquipServer (.EquippedHandlerServer player, Int32 slotNumber, Boolean gearSlot) [0x00000] in <filename unknown>:0 at EquippedHandlerServer.EquipItem (Int32 slotNumber, .ItemInstance instance, Byte sessionId) [0x00000] in <filename unknown>:0 at NetworkEventEquipItem.Execute (UnityEngine.GameObject target, EEventExecutionSource source, ENetworkEventExecutionTiming timing) [0x00000] in <filename unknown>:0 at NetworkEntityManagerBase.NE (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at PlayerServerRPCRouter.NE (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at #=qdOCccKsXCENJ9qtwQM1$fTAPYexakK6D3KmUuKhiFWk=.#=q8mOJmxLPFyyFGkGXlkRYtA== (System.Object #=qHb38bdS59HEX_PXCg5OGDA==, System.Object[] #=quonTxdkUuvD6dahYX7$jOw==) [0x00000] in <filename unknown>:0
Failed to invoke Method PlayerServerRPCRouter:NE
Discussion in 'Hurtworld Discussion' started by oxa38r, Jan 21, 2016.