I'm not sure what this is, but it is spamming my console every 5 to 10 seconds or so. I tried researching everywhere I could think of and I'm not even sure if its a problem or just a progress report. If possible my intentions are to remove this message because it is hard enough to keep up with console when there are loads of players connected.Code:[Oxide] 7:43 PM [Debug] at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
Solved Failed to call hook 'UpdateSign' on plugin 'Rust Core' (outdated build)
Discussion in 'Rust Discussion' started by Aggermor, Apr 28, 2015.
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Wulf Community Admin
You have a plugin that is erroring. It likely shows above the portion you copied which plugin it is.
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I would like to thank you Wulf for helping out! You really put a lot of work into the Oxide community, without you Oxide wouldn't feel as alive as it does. Our whole server would like to thank you for making this all happen and allowing us all to experience Rust a little bit better! -
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Wulf Community Admin
I'm here to help. -
First, I know for the error "[Error] Failed to call hook 'UpdateSign' on plugin 'Rust Core' (ArgumentException: failed to convert parameters)" I need to update my Oxide... I am running a game server through FPS players and they provide automatic mod installation into our server files. The problem is I don't know if they are automatically installing the latest version of Oxide and I haven't yet researched how to manually install Oxide.
Second, I attached my oxide/logs/oxide_28_04_2015.txt file and again the main error that is bugging me is
Code:10:33 PM [Debug] at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
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Wulf Community Admin
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Oh dear I have royally screwed this all up haven't I? Ok I will install the latest version of Rust manually when I figure it out.
One more thing.. The players with authlevel 1 and 2 seem to have their authlevel set back to 0 (we noticed this happens after a server restart, maybe after a certain amount of time?) does the command "server.writecfg" save the players authlevel so that after a restart it should reinstate them as whatever auth level they were when the command was executed? Some players in chat were telling me I shouldn't do "server.writecfg" but of course they must be trolling me, so I thought Id ask you the stupid question anyway. -
When adding new moderators and owners per console command its only saved in memory so its lost after a server restart. The command server.writecfg writes the memory data to the file so it can get loaded after a restart again.