redBDGR submitted a new resource:
ExplosiveRounds - Gives explosive bullets effects on impact
Read more about this resource...
ExplosiveRounds
Moved
Total Downloads: 737 - First Release: Jan 8, 2017 - Last Update: Jan 10, 2017
- 5/5, 3 likes
-
redBDGR updated ExplosiveRounds with a new update entry:
1.0.1
-
how can i change efect?
-
Wulf Community Admin
-
how can i add this for autoturret. i dont find any list with all prefab links. can anyone help ?
-
-
Saw this in my console.
Code:(22:21:15) | Failed to call hook 'OnPlayerAttack' on plugin 'ExplosiveRounds v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr) at UnityEngine.Component.GetComponent[BaseProjectile] () [0x00000] in <filename unknown>:0 at Oxide.Plugins.ExplosiveRounds.OnPlayerAttack (.BasePlayer player, .HitInfo info) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ExplosiveRounds.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
-
-