ExplosiveRounds

Moved

Total Downloads: 737 - First Release: Jan 8, 2017 - Last Update: Jan 10, 2017

5/5, 3 likes
  1. redBDGR submitted a new resource:

    ExplosiveRounds - Gives explosive bullets effects on impact

    Read more about this resource...
     
  2. redBDGR updated ExplosiveRounds with a new update entry:

    1.0.1

     
  3. how can i change efect?
     
  4. Wulf

    Wulf Community Admin

    You can change it via the config file, but you'd need the full prefab path.
     
  5. how can i add this for autoturret. i dont find any list with all prefab links. can anyone help ?
     
  6. Currently the plugin only has support for players shooting explosive rounds.
     
  7. Saw this in my console.

    Code:
    (22:21:15) | Failed to call hook 'OnPlayerAttack' on plugin 'ExplosiveRounds v1.0.1' (NullReferenceException: )
      at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
      at UnityEngine.Component.GetComponent[BaseProjectile] () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ExplosiveRounds.OnPlayerAttack (.BasePlayer player, .HitInfo info) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ExplosiveRounds.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
     
  8. Only once or continuous?
     
  9. It happened 4 times it seems. 22:10:31, 22:13:34, 22:18:40 and 22:21:15 - so not back to back no.