ignignokt84 submitted a new resource:
ExplodingBarrels - Barrels containing rockets can explode
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ExplodingBarrels
Barrels containing certain items can explode
Total Downloads: 1,381 - First Release: May 11, 2016 - Last Update: Feb 4, 2017
- 5/5, 7 likes
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why only rockets? c4, explosive ammo, etc can be also included in the list? even explosives can be in it )
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Edit:
I will need to confirm first that C4, explosives, explosive ammo, and landmines can actually spawn in barrels as non-blueprints.Last edited by a moderator: May 11, 2016 -
haha Very nice, some people going to get an unpleasant surprise.
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ignignokt84 updated ExplodingBarrels with a new update entry:
0.1.1
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(19:25:15) | [Oxide] 19:25 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'ExplodingBarrels v0.1.1' (NullReferenceException: Object reference not set to an instance of an object)
(19:25:15) | [Oxide] 19:25 [Debug] at Oxide.Plugins.ExplodingBarrels.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo info) [0x00000] in <filename unknown>:0
at Oxide.Plugins.ExplodingBarrels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0 -
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ignignokt84 updated ExplodingBarrels with a new update entry:
0.2.0
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ignignokt84 updated ExplodingBarrels with a new update entry:
0.2.1
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ignignokt84 updated ExplodingBarrels with a new update entry:
0.2.2
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does not work. teleport at the specified coordinates and find myself in a void below the map, and there's nothing there. and on the map at this point too, there is nothing. I walked all the points just below the map and everything is empty.
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I've never seen this behavior before, and I've tested quite a few barrels... -
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Can you please provide me with a list of your plugins?
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AutoGrades
BoxLooters
BuildingGrades
CoptorTracker
CorpseDuration
CraftingController
DayVote
DeathNotes
DemolishRefund
EnhancedHammer
EntityOwner
FireArrows
Fishing
FreezeArrows
HammerTime
HitIcon
InventoryCleaner
ItemSkinRandomizer
Logger
LustyMap
LustyPort
MasterKey
Notifier
RepairTool
RestoreUponDeath
SignArtist
Spectate
StartProtection
Vanish
vipname
WellFed
ZLevelsRemastered
ZoneDomes
ZoneManager -
Thanks, I will look into this; a quick scan of your plugins doesn't reveal any which obviously would impact ExplosiveBarrels.
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Code:
ExplodingBarrels - Failed to compile: ExplodingBarrels.cs(249,41): error CS1061: Type `BaseNetworkable' does not contain a definition for `LookupShortPrefabName' and no extension method `LookupShortPrefabName' of type `BaseNetworkable' could be found. Are you missing an assembly reference?
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ignignokt84 updated ExplodingBarrels with a new update entry:
0.2.3