Reneb submitted a new resource:
Event - Battlefield - Remake from my legacy battlefield plugin, players can vote different locations / weapons
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Event - Battlefield
Free for All, Open Arena, Vote Weapons, Vote Grounds
Total Downloads: 1,567 - First Release: Aug 24, 2015 - Last Update: Dec 20, 2015
- 5/5, 8 likes
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Sweet would love to see this in action gj
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Nice plugin. Definitely a plugin we will use in the future.
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i just try it out atm. still have to figure it out howto. but its great
[DOUBLEPOST=1440451784][/DOUBLEPOST]hm its okay but
1. time limit kinda s´dont work.
2. i change ground with /ground "NAME" do all have to die then? thats kinda annoing... with kit change its okay. but on ground all should get tp
3. would be cool adding a killtowin counter..
something like both deathmatch with kit and more maps .. would be awesome -
I see potential for my servers. need a mini guide like:
1. install the following mods
2. create a zone - example with options
3. create an event?
4. create a kit ?
5. run this mod (admin) to set it up?
6. (Advance) tweak json file?
other questions:
a. What happens if you have HumanNPC and add NPCs to the area?
b. Do I get teleported to the event or do I need to handle that seperatly?
c. will it rain today? -
all the guides are on the respective plugins.
don't add HumanNPC to the events grounds
you will get telported to the event automatically when you enter it and the game starts/started -
Seems to be an issue with how the /ground and /weapon works whenever i use ocean for example and i want to switch to dome it wont let me do /ground dome it forces me todo /ground ocean for /ground dome and for weapons it changes whenever someone votes for a change.
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and yes, admins don't vote, they just change it. only players vote. you sure players instantly change the weapon when they vote? because it should also happen to the grounds also as they use the exact same system -
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do you get: "The current ground is already {0}."
if you don't type the current ground? -
I do the steps to set it for dome we then join and it works fine then I do /ground and then do /ground ocean and it takes me to dome and says my current ground is ocean even though im 100% the spawns set were in the appropriate areas. Then i have todo /ground dome to reach the /ground ocean
With autoEvent:
Same thing happens as ^
What you wanted to know if i dont type /ground dome (the current) and I typed /ground ocean and it still happens ^ -
ok thx i'll try to see in the code where i faulted ^^
at least it doesn't break the event ^^ -
Reneb,
Could you please add Kill limit as you got in the arena plugin, so after final kill the winner as usual got the prize of N-tokens. Thank you! -
no this is a FFA open arena, the whole point of it is not to have a winner, but for players to join and kill people to have fun.
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Reneb,
Oh, then could you add custom kits for arena deathmatch? I know that a lot of people already asked about that function. I mean if i create different arenas they would have different kits nether then 1 kit for all arenas. Sorry for the wrong topic, but anyway. You have got such a great plugins but some little options lack for every you plugin -
Moring Reneb! I installed your Battlefield Plg and i love it! My players love it too . ...
I have a little issue with it. When i change the ground in the battle (between short and longrange) it is swapping the kits and the spawnfile. For example. when i do /ground shortrange, i have the correct spawn file but the weapons fron long range and wise versa....
it is not realy working, when i manually swap the map. When the initial start is, everything is good.
here my config: (ps.. spawns are correctly set)
Code:{ "Battlefield - Default Ground": "longrange", "Battlefield - Default Weapon Kit": "battle_lr", "Battlefield - Event - Name": "Battlefield", "Battlefield - Grounds": { "longrange": { "kits": [ "battle_lr", "rocket_lr", "sniper_lr" ], "spawnfile": "longrangespawnfile" }, "shortrange": { "kits": [ "pumpgun_sr", "bow_sr", "granade_sr", "mele_sr" ], "spawnfile": "shortrangespawnfile" } }, "Battlefield - Start - Health": 100.0, "Battlefield - Vote - % needed to win": 60, "Messages - Error - Not joined": "You must be in the battlefield to vote", "Messages - Error - Not Selected": "Battlefield isn't currently launched", "Messages - Error - Not Started": "You need to wait for the Battlefield to be started to use this command.", "Messages - Error - Vote - Ground Already This One": "The current ground is already {0}.", "Messages - Error - Vote - Ground Doesnt Exist": "This battlefield ground doesn't exist.", "Messages - Error - Vote - Weapon Already This One": "The current weapon is already {0}.", "Messages - Error - Vote - Weapon Doesnt Exist": "This weapon kits doesn't exist in this battleground.", "Messages - Kill": "{0} killed {2}. ({1} kills)", "Messages - Open Broadcast": "In Battlefield, it's a free for all, the goal is to kill as many players as possible!", "Messages - Vote - Grounds - New": "︻┳═一 New ground is now: {0}", "Messages - Vote - Grounds - Show Avaible List": "{0} - {1} votes", "Messages - Vote - Grounds - Show Avaible Title": "︻┳═一 Battlefield Grounds Avaible 一═┳︻ Votes required for an item: {0}", "Messages - Vote - Grounds - Show Votes": "┳═一 {0} has {1} votes", "Messages - Vote - Grounds - Voted": "You have voted for the ground: {0}.", "Messages - Vote - Weapons - New": "︻┳═一 New weapon kit is now: {0}", "Messages - Vote - Weapons - Show Avaible List": "{0} - {1} votes", "Messages - Vote - Weapons - Show Avaible Title": "︻┳═一 Avaible Weapon Kits For Current Ground 一═┳︻ Votes required for an item: {0}", "Messages - Vote - Weapons - Show Votes": "┳═一 {0} has {1} votes", "Messages - Vote - Weapons - Voted": "︻┳═一 You have voted for the weapon: {0}.", "Tokens - Per Kill": 1 }
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Reneb updated Event - Battlefield with a new update entry:
1.0.1
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I'm going to ask because I want to get this working properly asap. How can I set up kits for use with it? it has the default kit names but says they don't exist. I tried changing the kitnames to that of ones already existing on the server and that made the weapon list go blank alltogether.
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the kits need to be kits made with the Kits plugin.
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Reneb updated Event - Battlefield with a new update entry:
1.0.2
Last edited by a moderator: Aug 26, 2015