1. Entity is NULL but is still in saveList - not destroyed properly? null
    Entity is NULL but is still in saveList - not destroyed properly? null
    what is this error?
     
  2. me too fucking lag this server
     
  3. Hi, i have a small plugin that spawns foundation for an event, every second destroys 1 foundation, but with the new update the fundations doesn't dissapear appareantly, i mean, i can see the foundation but, if i teleport to other position and come back there is nothing and the people is walking...

    i can see on console this:
    Code:
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574457]
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1584100]
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1584112]
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574465]
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574477]
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574474]
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1584098]
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574479]
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574478]
    (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1584120]
    its like does not update the destruction, only the damage maked to the foundation.

    someone can help me?

    soz my bad english, i am spanish
     
  4. Calytic

    Calytic Community Admin Community Mod

    Please provide reference code or the plugin itself. We cannot diagnose and fix and issue without knowing the methods used.
     
  5. when the event starts, the event spawns some foundations specified in config, like 5x5 or 10x10, and adds all the foundations in a list, to destroy it later...

    i execute 2 functions, 1 to make damage to the foundation, to let people know that foundation will be destroyed, and the second is to destroy it:

    Code:
            void Daña(GameObject cual)
            {
                BuildingBlock block = cual.GetComponent<BuildingBlock>();
                block.health = 10f;
            }
           
            void BorraFundations(GameObject cual)
            {
                if (ListaFundations.Count == 0)
                    mien = false;
                else
                {
                    UnityEngine.Object.Destroy(cual);
                    ListaFundations.Remove(cual);
                }
            }
    this works, i see the damage on the foundations but does not disapear.

    On previous version was working very good..
    [DOUBLEPOST=1456362480,1456172153][/DOUBLEPOST]thanx for your help
     
  6. Hi, i just recently started up a new server and after my first server restart got this error :

    Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/deployable/furnace/furnace.prefab [154030]

    and same with assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab

    How should i proceed to fix this ?
     
  7. I am also having a similar issue with this error:

    Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab[3796291]

    It shows up in RustAdmin RCON every time the server saves. No errors are being generated in the Oxide Logs, so I am unsure what's causing this.
     
  8. I have searched around for a solution to this error for you. I found a thread on Oxide here and on the Facepunch forum here.

    Most people point to a wipe and start fresh as being the solution, but honestly there are a few people getting this and similar. Maybe run a Steam update since a lot of people had this issue in February, could be a corrupted patch or similar.
    May be a developer issue. One of the boys here will hopefully know, sorry I can't help more.
     
  9. same issue here
     
  10. same here its something with the spawnconfig from the server..
     
  11. Seems to have stopped on it's own for me now. No longer shows the error when the server saves. Still does not answer the question why is/was it happening in the first place...
     
  12. Does this every save
    Code:
    (17:37:15) | Entity is NULL but is still in saveList - not destroyed properly? bear[3252773]
    (17:37:15) | Entity is NULL but is still in saveList - not destroyed properly? bear[3236066]
    (17:37:15) | Entity is NULL but is still in saveList - not destroyed properly? bear[3463535]
    (17:37:15) | Entity is NULL but is still in saveList - not destroyed properly? bear[3312127]
    Code:
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[4076120]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? wolf[3617469]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3252773]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3651458]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? horse[3518713]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? boar[3385926]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[4064696]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3236066]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? boar[4044173]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3463535]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? stag[3992827]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? boar[3967244]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? chicken[3987943]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3312127]
    (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? chicken[3957956]
    (13:11:16) | Saved 65,072 ents, serialization(0.04), write(0.06), disk(0.01) totalstall(0.27).
    (13:11:16) | Saving complete
     
    Last edited by a moderator: Sep 6, 2016
  13. i don`t understand this line

    in console

    Entitiy is NULL but is still in saveList - not destroyed properly? woodbox_deployed[5525186]
     
  14. Code:
         [ConsoleCommand("savelistfix")]
            private void consoleSaveFix(ConsoleSystem.Arg arg)
            {
                if (arg.connection != null) return;
                BaseEntity.saveList.RemoveWhere(p => !p);
                BaseEntity.saveList.RemoveWhere(p => p == null);
                Puts("Attempted to remove nulls in save list if any were present");
            }
    You can put this code in a plugin and run it on your server's console or RCON. It removes any nulls in the save list if they are there, if you use it, I advise making a backup of your save first just in case, but it's never messed up anything for me.


    I'm pretty sure it just happens when a entity is destroyed without being removed from the list, no idea what causes it.
     
  15. add there code plugin of what?
    and enter 'savelistfix' in console right? thanks.
     
  16. Yeah, I posted a snippet because I don't think posting an entire plugin, even if it was just of this command is allowed in this section, but I may be wrong. I also thought it would be pointless to publish a plugin that does only this. So if you want to use it, just take an example C# plugin, put that command in it, and type savelistfix in console/rcon.
     
  17. Wulf

    Wulf Community Admin

    Posting full plugins randomly around the forums is discouraged as it creates clutter and then people try to use that thread for support with that plugin, and it also bypasses the moderation of plugins where we check for potential issues, malicious behavior, etc. In this case though, you can post a little fix, I know it's been floating around Slack too.
     
  18. sorry english little.
    only solution C# plugin put the code? that`s hard..
    i can fix plugin and serverfile well but don`t know that`s part..
    i guess have problom to boxlooter plugin
     
  19. Yeah, I kinda assumed those were the reasons for it, thanks for responding. :)

    I attached it below, but as Wulf said, please don't request support on it in this thread if it stops working. It's not an official plugin, and shouldn't be treated as such. I'll repeat what I said above in case anyone missed it, you may want to make a backup of your save just in case something goes wrong, but I've never had any issues with it.
     

    Attached Files:

  20. Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large[10945273]
    Entity is NULL but is still in saveList - not destroyed properly? sleepingbag_leather_deployed[10945368]
    Entity is NULL but is still in saveList - not destroyed properly? cupboard.tool.deployed[10945574]

    how to find these objects? for me who is stuck in the textures...