Entity is NULL but is still in saveList - not destroyed properly? null
Entity is NULL but is still in saveList - not destroyed properly? null
what is this error?
Solved Entity is NULL but is still in saveList
Discussion in 'Rust Discussion' started by Upperking, Feb 15, 2015.
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me too fucking lag this server
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Hi, i have a small plugin that spawns foundation for an event, every second destroys 1 foundation, but with the new update the fundations doesn't dissapear appareantly, i mean, i can see the foundation but, if i teleport to other position and come back there is nothing and the people is walking...
i can see on console this:
Code:(16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574457] (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1584100] (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1584112] (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574465] (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574477] (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574474] (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1584098] (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574479] (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1574478] (16:06:37) | Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/building core/foundation/foundation.prefab[1584120]
someone can help me?
soz my bad english, i am spanish -
Calytic Community Admin Community Mod
Please provide reference code or the plugin itself. We cannot diagnose and fix and issue without knowing the methods used.
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i execute 2 functions, 1 to make damage to the foundation, to let people know that foundation will be destroyed, and the second is to destroy it:
Code:void Daña(GameObject cual) { BuildingBlock block = cual.GetComponent<BuildingBlock>(); block.health = 10f; } void BorraFundations(GameObject cual) { if (ListaFundations.Count == 0) mien = false; else { UnityEngine.Object.Destroy(cual); ListaFundations.Remove(cual); } }
On previous version was working very good..
[DOUBLEPOST=1456362480,1456172153][/DOUBLEPOST]thanx for your help -
Hi, i just recently started up a new server and after my first server restart got this error :
Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/deployable/furnace/furnace.prefab [154030]
and same with assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab
How should i proceed to fix this ? -
I am also having a similar issue with this error:
Entity is NULL but is still in saveList - not destroyed properly? assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab[3796291]
It shows up in RustAdmin RCON every time the server saves. No errors are being generated in the Oxide Logs, so I am unsure what's causing this. -
I have searched around for a solution to this error for you. I found a thread on Oxide here and on the Facepunch forum here.
Most people point to a wipe and start fresh as being the solution, but honestly there are a few people getting this and similar. Maybe run a Steam update since a lot of people had this issue in February, could be a corrupted patch or similar.
May be a developer issue. One of the boys here will hopefully know, sorry I can't help more. -
same issue here
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same here its something with the spawnconfig from the server..
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Seems to have stopped on it's own for me now. No longer shows the error when the server saves. Still does not answer the question why is/was it happening in the first place...
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Does this every save
Code:(17:37:15) | Entity is NULL but is still in saveList - not destroyed properly? bear[3252773] (17:37:15) | Entity is NULL but is still in saveList - not destroyed properly? bear[3236066] (17:37:15) | Entity is NULL but is still in saveList - not destroyed properly? bear[3463535] (17:37:15) | Entity is NULL but is still in saveList - not destroyed properly? bear[3312127]
Code:(13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[4076120] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? wolf[3617469] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3252773] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3651458] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? horse[3518713] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? boar[3385926] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[4064696] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3236066] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? boar[4044173] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3463535] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? stag[3992827] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? boar[3967244] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? chicken[3987943] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? bear[3312127] (13:11:16) | Entity is NULL but is still in saveList - not destroyed properly? chicken[3957956] (13:11:16) | Saved 65,072 ents, serialization(0.04), write(0.06), disk(0.01) totalstall(0.27). (13:11:16) | Saving complete
Last edited by a moderator: Sep 6, 2016 -
i don`t understand this line
in console
Entitiy is NULL but is still in saveList - not destroyed properly? woodbox_deployed[5525186] -
Code:
[ConsoleCommand("savelistfix")] private void consoleSaveFix(ConsoleSystem.Arg arg) { if (arg.connection != null) return; BaseEntity.saveList.RemoveWhere(p => !p); BaseEntity.saveList.RemoveWhere(p => p == null); Puts("Attempted to remove nulls in save list if any were present"); }
I'm pretty sure it just happens when a entity is destroyed without being removed from the list, no idea what causes it. -
and enter 'savelistfix' in console right? thanks. -
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Wulf Community Admin
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only solution C# plugin put the code? that`s hard..
i can fix plugin and serverfile well but don`t know that`s part..
i guess have problom to boxlooter plugin -
Attached Files:
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Entity is NULL but is still in saveList - not destroyed properly? box.wooden.large[10945273]
Entity is NULL but is still in saveList - not destroyed properly? sleepingbag_leather_deployed[10945368]
Entity is NULL but is still in saveList - not destroyed properly? cupboard.tool.deployed[10945574]
how to find these objects? for me who is stuck in the textures...