Jake Rich submitted a new resource:
Edit Tool - Provides a GMod type tool to edit your environment. Additonal plugins can add functionality.
Read more about this resource...

Edit Tool
Provides a GMod type tool to edit your environment. Additonal plugins can add functionality.
Total Downloads: 939 - First Release: Dec 24, 2017 - Last Update: Dec 27, 2017
- 5/5, 8 likes
-
-
This tool is amazing and I really like what you did with the item. Could you possibly make a plugin which allows the renaming of items and changing of their icons? That'd be amazing.
-
no idea how to get to use this,as all holding middle mouse button does is rotate though what is in my hotbar 1-6
I tried the command in console edittool.switchmode
no luck either.
is their a tool i am meant to put in my hands ? -
-
i did this in console
bind m edittool.switchmode
then i pressed M
there is no indication if this works or not or even if its activated.
I then use left and right mouse to try move entities and nothign happens. -
If you have the tool equipped by typing /edittool it changes the text which displays over the icon.
From that to this:
-
That works but nowhere did it say i had to type /edittool
I will test it now thanks for your time on this.
Also first bug
moved a box with a codelock attached
Box moved fine but codelock is floating is in the airLast edited by a moderator: Dec 25, 2017 -
Please add a reset command, thank you
[DOUBLEPOST=1514201276][/DOUBLEPOST]Please add a reset command, thank you -
-
A really cool idea, I'll have to try this plugin out for a spin
-
Please update your main page with the commands to use this tool, it's not strait forward to what you use ie: /edittool to spawn the tool and use the tool in the hotbar to do the rotations
This critical step was confusing when I first installed the plugin -
-
This is truly an awesome plugin, thank you very much Jake!
-
I looooooooooooooooove this tool! very great work! thank you!
-
I built some high walls and then moved them with transform. I noticed I was unable to move near the walls and I realized I had invisible walls that prevented me from moving around, also started hearing water sounds (there was no water nearby). Could this relate to this plugin? I am nowhere near monuments or harbor (some people have reported invisible walls there). I cannot remove those invisible walls.
-
the invisible walls at monuments is a rust bug, reboot your server and they should be gone,
-
Does this copy all my event data, set spawn points, and loot spawns?
-
Hey fellow naked wanderer
-
@Jake Rich fyi, your tool throws an error every now and then...
Code:Failed to call hook 'OnPlayerInput' on plugin 'EditTool v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EditTool+ToolPlayerData.OnPlayerInput (BaseEntity entity, InputState input) [0x00023] in <3a8516342d9e43babdef86015088f817>:0 at Oxide.Plugins.EditTool.OnPlayerInput (BasePlayer player, InputState input) [0x0018f] in <3a8516342d9e43babdef86015088f817>:0 at Oxide.Plugins.EditTool.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <3a8516342d9e43babdef86015088f817>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0