Edit Tool

Provides a GMod type tool to edit your environment. Additonal plugins can add functionality.

Total Downloads: 939 - First Release: Dec 24, 2017 - Last Update: Dec 27, 2017

5/5, 8 likes
  1. Jake Rich submitted a new resource:

    Edit Tool - Provides a GMod type tool to edit your environment. Additonal plugins can add functionality.

    Read more about this resource...
     
  2. Jake Rich updated Edit Tool with a new update entry:

    1.0.1

     
  3. This tool is amazing and I really like what you did with the item. Could you possibly make a plugin which allows the renaming of items and changing of their icons? That'd be amazing.
     
  4. no idea how to get to use this,as all holding middle mouse button does is rotate though what is in my hotbar 1-6

    I tried the command in console edittool.switchmode
    no luck either.
    is their a tool i am meant to put in my hands ?
     
  5. edittool.switchmode is what you need to bind. So for example, bind this to your middle mouse and it should be better to use or any other key by typing bind key edittool.switchmode
     
  6. i did this in console
    bind m edittool.switchmode

    then i pressed M

    there is no indication if this works or not or even if its activated.
    I then use left and right mouse to try move entities and nothign happens.
     
  7. If you have the tool equipped by typing /edittool it changes the text which displays over the icon.

    [​IMG]
    From that to this:
    [​IMG]
     
  8. That works but nowhere did it say i had to type /edittool
    :)

    I will test it now thanks for your time on this.

    Also first bug

    moved a box with a codelock attached
    Box moved fine but codelock is floating is in the air
     
    Last edited by a moderator: Dec 25, 2017
  9. Please add a reset command, thank you
    [DOUBLEPOST=1514201276][/DOUBLEPOST]Please add a reset command, thank you
     
  10. Jake Rich updated Edit Tool with a new update entry:

    1.0.2

     
  11. A really cool idea, I'll have to try this plugin out for a spin :D
     
  12. Please update your main page with the commands to use this tool, it's not strait forward to what you use ie: /edittool to spawn the tool and use the tool in the hotbar to do the rotations

    This critical step was confusing when I first installed the plugin
     
  13. Updated the description.
     
  14. This is truly an awesome plugin, thank you very much Jake!
     
  15. I looooooooooooooooove this tool! very great work! thank you!
     
  16. I built some high walls and then moved them with transform. I noticed I was unable to move near the walls and I realized I had invisible walls that prevented me from moving around, also started hearing water sounds (there was no water nearby). Could this relate to this plugin? I am nowhere near monuments or harbor (some people have reported invisible walls there). I cannot remove those invisible walls.
     
  17. the invisible walls at monuments is a rust bug, reboot your server and they should be gone,
     
  18. Does this copy all my event data, set spawn points, and loot spawns?
     
  19. Hey fellow naked wanderer
    [DOUBLEPOST=1528515348][/DOUBLEPOST]Can you somehow copy and paste multiple things at one time?m
     
  20. @Jake Rich fyi, your tool throws an error every now and then...
    Code:
    Failed to call hook 'OnPlayerInput' on plugin 'EditTool v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.EditTool+ToolPlayerData.OnPlayerInput (BaseEntity entity, InputState input) [0x00023] in <3a8516342d9e43babdef86015088f817>:0 at Oxide.Plugins.EditTool.OnPlayerInput (BasePlayer player, InputState input) [0x0018f] in <3a8516342d9e43babdef86015088f817>:0 at Oxide.Plugins.EditTool.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <3a8516342d9e43babdef86015088f817>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0