Hello,
i was playing alone on a local server, but when the updates arrive, i have pay no attention and i had to restore old client because i do not want my progress to be lost.
I had complains with EAC so i found how to disable it in server (with server.secure false) and client running the RustClient.exe directly, but i still have a problem when connecting :
Thanks for your future help.Code:127.0.0.1:63495/76561198111130147/Spike disconnecting: NullReferenceException: Object reference not set to an instance of an object EAC.Decrypt (Network.Connection connection, System.IO.MemoryStream src, System.Int32 srcOffset, System.IO.MemoryStream dst, System.Int32 dstOffset) (at <a10481edb28b46f4814efb994eb1be7b>:0) 0b/s in, 0b/s out NetworkCryptographyClient.DecryptionHandler (Network.Connection connection, System.IO.MemoryStream src, System.Int32 srcOffset, System.IO.MemoryStream dst, System.Int32 dstOffset) (at <a10481edb28b46f4814efb994eb1be7b>:0) NetworkCryptography.Decrypt (Network.Connection connection, System.IO.MemoryStream stream, System.Int32 offset) (at <a10481edb28b46f4814efb994eb1be7b>:0) Facepunch.Network.Raknet.StreamRead.Start (Network.Connection connection) (at <17f9437afc7e44008d69a2da86c10dee>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <17f9437afc7e44008d69a2da86c10dee>:0) Facepunch.Network.Raknet.Client.Cycle () (at <17f9437afc7e44008d69a2da86c10dee>:0) Client.Update () (at <a10481edb28b46f4814efb994eb1be7b>:0)Version: 27751
Solved EAC.Decrypt error when using old client
Discussion in 'Rust Discussion' started by XxSpikexX, Aug 2, 2018.
-
Wulf Community Admin
server.encryption 0
-
Thanks for your help, but i still have a problem after being connected.
I'm getting this error : RPC Error in CLIENT_ClearTeam
In the client console it complain about checksum does not match after saving world
And i got a lot of messages like this two ones :
Code:The refrenced script (AtmosphereVolume) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Atmosphere_Volume') is missing!
EDIT2: All it's OK it was just the common assets wich were not downgraded !Last edited by a moderator: Aug 3, 2018