1. 1. How to make the administrator's full immortal?
    2. Whether it is possible to remove the option to include a drill or remove it completely from the list of craft?
     
  2. There is no godmode yet, and why would you want to remove the drill from the game?
     
  3. receiving a drill, the player no longer leave the house for the extraction of resources. It breaks the balance
     
  4. Hey, you need edit LootConfig for Hurtworld | Oxide, it is possible to chance of production or to remove/add resources.
     
  5. Hey, you need edit LootConfig for Hurtworld | Oxide, it is possible to chance of production or to remove/add resources.
    [DOUBLEPOST=1452708996][/DOUBLEPOST]you need to remove it from the list of craft and not from the list of loot
     
  6. Yes, removing an item from Workbench.BuildRecipes() will make it not craftable.
     
  7. which folder is Workbench.BuildRecipes ?
     
  8. You can go to the folder where you have the server located and just use the search.
     
  9. Its not a folder, its a method/code, so that information is for programmers.
     
  10. Hey probably off topic and thread hi-jacking, but I've been trying to change the crafting requirements for certain items for a bit now, and I've gotten it to sort of work by making my own BuildRecipes function. However when I open the workbench that has these unique recipes the Workbench Window does not reflect the new recipes. It does change the requirements, it just doesn't update them in the window.

    Is there an RPC method to "re-draw" the workbench menu that I can call on a client? From what I can tell, it's supposed to re-draw the window every time you open the workbench based on the recipes, but that is not the behavior I am observing.

    I understand if you don't have the time or interest in answering my question.
     
  11. Hey Koenrad, yeah that is hi-jacking a bit. Make a new thread and I'll be happy to discuss it there.