1. I don't really know where to ask that so I'm asking here cause this forum is really active.

    If I host a Dedicated Server on my Computer, does Upload Speed Effects how smooth the server runs?

    For example my specs are:

    8GB Ram
    15 mb/s download
    0.7 mb/s upload

    I think I need around like 10 mb/s to host around like 10+ Players without having laggs on their side right ?
     
  2. Wulf

    Wulf Community Admin

    Yes, it is possible for the upload speed to affect how fast the server and clients communicate with each other. I'm not sure how much Rust needs, but 0.7mbps (you may have meant mbps, not mb/s) is a bit low.
     
  3. I calculated some versions ago (2 or 3 monts ago) that Rust use aproximately 25kb/s upload by user on server. I think now is using a bit more because the updates.
    and you need take in count that 1mb of upload is realy 120kb/s
    then with 10mb of upload you can not manage more than 35-42 users... and if you add plugins like events or something that increase the upload you will need more much than 10mb, I recommend at least 100mb upload connection. Regards.
     
    Last edited by a moderator: Jan 8, 2017
  4. Thank you @Wulf , And @StreetDog .

    My Upload is 0.33 Mbps sorry not 0.7 as I wrote above, I am not really good at calculating all these numbers, but let's say I have around 10-30 Mbps Upload Speed, how many people can I run with this, you said around 10 can run like 30+ Players which is totally fine for me, I am not thinking of making a huge server with 100 people, 30 will be perfect for me.

    Let's say I do have 30 Mbps + Around 10+ Plugins, How many people in theory can I hold onto my Server without having huge lag spikes?
     
  5. u are just in the limit realy for ... but I think is fine...30mb for less than 100players

    wait to the opinion of Wulf that is more experienced
    [DOUBLEPOST=1483893898][/DOUBLEPOST]
    if you want not lag by upload peaks go for at least 50mb for 100players or 30mb for less than 55players
     
  6. I rather really have around 30mbps, It's not cheap so I think that amount is good :D
     
  7. The whole thing is mainly also denpendent from:
    Code:
    server.updatebatch
    This controls how many entity updates a client receives on a tick. The default is at 128.
    Doubling it to 256 for example would also result in shorter login-times, and some other shortened times, like on teleport. But to high values on high pop servers could result also on lag spikes then. You need to play around a bit with that value to find your best setting.
     
  8. oh ok thank you
     
  9. Be careful, people are jerks and hosting from your home IP is not the best idea.
     
  10. Thanks for the warning!