Whats this Error saying ?
Code:(17:12:38) | 37.191.22.9:64517/7656**************/✪name✪ disconnecting: OutOfMemoryException: Out of memory UnityEngine.Texture2D.GetPixels32 () TextureData..ctor (UnityEngine.Texture2D tex) Monument.ApplyHeight (Matrix4x4 localToWorld, Matrix4x4 worldToLocal) TerrainPlacement.Apply (Matrix4x4 localToWorld, Matrix4x4 worldToLocal) TerrainPlacementEx.ApplyTerrainPlacements (UnityEngine.Transform transform, .TerrainPlacement[] placements, Vector3 pos, Quaternion rot, Vector3 scale) Prefab.ApplyTerrainPlacements (Vector3 pos, Quaternion rot, Vector3 scale) PathList.SpawnObject (System.UInt32& seed, .Prefab[] prefabs, Vector3 position, Quaternion rotation, .SpawnFilter filter) PathList.SpawnObject (System.UInt32& seed, .Prefab[] prefabs, Vector3 pos, Vector3 dir, .BasicObject obj) PathList.SpawnStart (System.UInt32& seed, .BasicObject obj) PlacePowerlineObjects.Process (UInt32 seed) WorldSetup+<InitCoroutine>c__Iterator0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
Disconnecting: OutOfMemoryException: Out of memory
Discussion in 'Rust Discussion' started by Krazy J, Jan 10, 2018.
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Wulf Community Admin
Sounds like the client ran out of memory.
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Thanks -
Very easy to run out of memory on the rust client considering the requirement is 8gb and my client has exceeded 16gb before. Optimization is very important to face punch.