1. Whats this Error saying ?

    Code:
    (17:12:38) | 37.191.22.9:64517/7656**************/✪name✪ disconnecting: OutOfMemoryException: Out of memory
    UnityEngine.Texture2D.GetPixels32 ()
    TextureData..ctor (UnityEngine.Texture2D tex)
    Monument.ApplyHeight (Matrix4x4 localToWorld, Matrix4x4 worldToLocal)
    TerrainPlacement.Apply (Matrix4x4 localToWorld, Matrix4x4 worldToLocal)
    TerrainPlacementEx.ApplyTerrainPlacements (UnityEngine.Transform transform, .TerrainPlacement[] placements, Vector3 pos, Quaternion rot, Vector3 scale)
    Prefab.ApplyTerrainPlacements (Vector3 pos, Quaternion rot, Vector3 scale)
    PathList.SpawnObject (System.UInt32& seed, .Prefab[] prefabs, Vector3 position, Quaternion rotation, .SpawnFilter filter)
    PathList.SpawnObject (System.UInt32& seed, .Prefab[] prefabs, Vector3 pos, Vector3 dir, .BasicObject obj)
    PathList.SpawnStart (System.UInt32& seed, .BasicObject obj)
    PlacePowerlineObjects.Process (UInt32 seed)
    WorldSetup+<InitCoroutine>c__Iterator0.MoveNext ()
    UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
     
  2. Wulf

    Wulf Community Admin

    Sounds like the client ran out of memory.
     
  3. never seen this before, also never seen a client error like that come across my rcon lol.. Thanks god .. phew

    Thanks
     
  4. Very easy to run out of memory on the rust client considering the requirement is 8gb and my client has exceeded 16gb before. Optimization is very important to face punch.