To disable the Halloween feature, in console type.
Code:halloween.enabled false halloween.murdererpopulation 0 (default was 5)
Solved Disabling/customizing Halloween features
Discussion in 'Rust Discussion' started by Mr_Jeff, Oct 27, 2017.
-
Not working here. On PVE server and halloween NPCs still here after commands
How? Can't kill them off on a PVE server. How to remove per tried in server cfg file and restart but no joyLast edited by a moderator: Oct 27, 2017 -
try: halloween.murdererpopulation 0 in the console
-
all work, thanks
-
Was able to add into TruePVE .json and made them able to take damage.
As well command worked and no more seem to be spawning -
@DataDawg I used entity.find_radius and see they are named "murderer", but when adding it into TruePVE it still doesn't work for me.
[DOUBLEPOST=1509094385][/DOUBLEPOST]I tried adding:
Code:"name": "npcs", "members": "NPCPlayerApex, BradleyAPC, Murderer" "exclusions": ""
Code:{ "name": "npcs", "members": "NPCPlayerApex, BradleyAPC, NPCMurderer, murderer", "exclusions": "" },
Last edited by a moderator: Oct 27, 2017 -
ok so that disables them... is there a command to kill them all? I dont run a high end server and 3-5ai spawning all over is lagging the living hell out of my server. I have ran:
halloween.enabled false
halloween.murdererpopulation 0
but there are still zeds running around... -
So far I was able to spot one single NPC (blaster).I roamed a lot (at day and night both) and checked monuments but nothing... is there a way to multiply their spawns?
-
Code:
halloween.murdererpopulation <number> (default is 5)
-
Awesome.Thanks bud
-
What is the name for the scientists?
-
Code:
npcplayerapex.population <number> Population active on the server, per square km (default 0)
-
it seems murderers doesnt attack they are just standing any solution?
-
Hm, what about your animals? Could that do with the nav issue? My NPCs are quite aggressive as supposed to.Whats weird is that they eventually group up into 10 along with scientists and I could hear their shots, literally inviting me into a fight.
-
hmmm you are right i've disabled navmesh otherwise customAI doesnt work i beleive if i enable navmesh everytng would be ok except the aniamls
)
-
does having navmesh disabled cause these halloween NPC's to not spawn? cause i havent seen a single one yet on my server
-
No they spawn but i guess they dont move ( not sure yet )
-
havent seen a single one
-
population.murderer <number> (default is 5)
npcplayerapex.population <number> (not sure what default here is)
But I say don't go over 8 or 10 at most, it will be too much.
ps. just realized both commands are on this thread lmao -