In my server the global loot rate is 100x but for the det caps the key is 0.01. It should only spawn 1 because 0.01x100 = 1. But its spawning 100+ at 1 time. Can someone help me fix this issue?![]()
Detonator caps spawning too much
Discussion in 'Hurtworld Discussion' started by Mr.Blue 36, May 3, 2016.
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change StackSize at detonators to 1
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[DOUBLEPOST=1462347043][/DOUBLEPOST]
"Key": 0.01,
"Value": {
"RollCount": 1,
"RollWithoutReplacement": true,
"LootResult": {
"ItemId": "DetonatorCap",
"StackSize": 1,
"RandomVariance": 1 -
probably you changed "GlobalStackSizeMultiplier": 1.0, to 100
Last edited by a moderator: May 4, 2016 -
You changed key to .01 which is the chance it has to drop, what you need to do is change the stack size to .01
Key = % to drop
StackSize = is how many drop by default
So your StackSize is 1 and times that by 100 that is why people are getting 100 caps each time.
Also when you see Key at .01 that means a 1% chance, where 1.0 is a 100% chanceLast edited by a moderator: May 5, 2016 -
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if you changed the global value at the begining of lootconfig then all under gets multiplied by that value. key is the chance you will get it. so if you do get it, it gets multiplied by the global value that you asigned
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I think u can change spawn of the crates by plugin spawnconfig