1. Hi guys.
    Will Plug-in for Rust Ex work function Exists class File on C #?
    Can I make a plug-in through check on the file in the folder?
     
  2. Calytic

    Calytic Community Admin Community Mod

    No, you cannot. You are not allowed to use the System.IO namespace in a plugin.

    What are you trying to check the existence of?
     
  3. In Russia now popular to cheat Rust (link to the developer cheat), which many people buy. Anticheat Facepunch and custom anticheat do not see the cheat. With him we have to somehow fight.
    So I wanted to check the file in the directory. Since To use this cheat, you need to fill in some of the files in the folder with the game.
    I wanted to check if the file is located in the - right to ban a player.

    P.S. Sorry, google translate ;)
     
  4. 1. You can't use System.IO
    2. You can only do work on server side not on client side
     
  5. And how to fight with cheaters?
    It is impossible to keep track of them with this cheat!
     
  6. You would have to write server-side checks that detect the behavior the cheat itself is creating. For instance if the cheat allows to fly, you could check for player position vs a straight down raycast, or check a player's speed, etc. Most of these are already checked by the FP hack checks though so you'd need to figure a unique thing this cheat does that you can pick up on the server side.

    It's not possible for now to create client-side plugins unfortunately.
     
  7. Deny them to fly - easy, to run fast - too.
    But how to prevent them from seeing players using wallhack (1000 meters you can see who is where, nickname, life and radius).
    And how to prevent them in the closet to log in through the walls?
     
  8. Unfortunately there are limits to what can be done server-side......... That's VAC, EAC and FP's job to take care of those hacks. Shame they don't do a better job, but they are a small team against hundreds/thousands of cheaters.
     
  9. I think they should do something like csgo did for the Wallhackers.
    Valve now sends the enemy player "data" like position speed gun hp and stuff once you are close to him. (Not very close).
    Before this update cheaters could see all over the map where the player is.
     
  10. A thing I'd really like to see is like we had in Rainbox Six: Ravenshield. We had a way to force save screenshots from the client and send them to the server. Admins could then review those screenshots for anyone fishy and see wallhack and cheat menus and such.
     
  11. I dont think that this would be hard.. just a "screenshooter" in the game files and once an admin types "check.cheat playername" then make a screenshot and send it to the server as you said.
     
  12. Wulf

    Wulf Community Admin

    Except the player has to do that themselves manually, so not quite what he was talking about.