1. I want to detect if a server update is required.

    I was trying
    void OnPlayerConnected(Network.Message packet)
    and then compare client and server protocol version.

    But this hook is not called if the client has a wrong connection protrocol.

    Same with
    bool CanClientLogin(Network.Connection connection)

    Is there any "earlier" hook that I could use?
    If not, is there a way to detect oxide updates?
     
    Last edited by a moderator: Apr 10, 2018
  2. Wulf

    Wulf Community Admin

    OnClientAuth
     
  3. Works, thanks.