How would I deploy box to pos?Code:var pos = GetGroundPosition((player.transform.position + (player.transform.forward * 5))); var box = ItemManager.CreateByName("box.wooden.large", 1);
Solved Deploying a box.wooden.large?
Discussion in 'Rust Development' started by carny666, Jan 3, 2016.
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Not tested, but:
Code:var _woodenBoxName = "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab"; BaseEntity _woodenBox= GameManager.server.CreateEntity(_woodenBoxName, new Vector3(player.transform.position.x, player.transform.position.y, player.transform.position.z)); _woodenBox.SendMessage("SetDeployedBy", player, UnityEngine.SendMessageOptions.DontRequireReceiver); _woodenBox.Spawn(true);
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Last edited by a moderator: Jan 3, 2016
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