Death Messages

Displays a server wide messages of deaths.

Total Downloads: 2,408 - First Release: May 23, 2015 - Last Update: Mar 8, 2018

5/5, 5 likes
  1. Can you show weapon and damage?
     
  2. Does this log sleeper kills? I'll bake you a cake if it does.
     
  3. I know this mod is super new and it's appreciated since the built-in kill messages are wonky at the moment. Are there any customizations for this mod? Maybe the chat colors, weapons used, or just deaths in general (without a killer)? Works great.
     
  4. dont think hes adding the full version IDK so we made one instead
     
  5. This stopped working on my server.
     
  6. Wulf

    Wulf Community Admin

    Did you check your logs for errors?
     
  7. I did, and I just reinstalled the plugin. It's working again. If it breaks again I'll sniff through the logs.
    [DOUBLEPOST=1432723856][/DOUBLEPOST]Also, no config json for this one, or is something janky with my files?
     
  8. Wulf

    Wulf Community Admin

    It doesn't have a config, it's pretty basic. A config should probably be added though.
     
  9. Is there a way we can get sleeper names announced upon death, now that this update gave them names again?
     
  10. There may also be an issue with this plugin as well causing the game engine to lock up or appear down while the Process keeps running "'KilledBy v1.0.0' ":



    [Oxide] 6:49 PM [Error] Failed to call hook 'OnEntityDeath' on plugin 'KilledBy v1.0.0' (NullReferenceException: Object reference not set to an instance of an object)

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

    [Oxide] 6:49 PM [Debug] at Oxide.Plugins.KilledBy.OnEntityDeath (CodeHatch.Networking.Events.Entities.EntityDeathEvent deathEvent) [0x00000] in <filename unknown>:0

    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)

    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
     
  11. everything after a kill is green...
     
  12. iv updated this plugin to where you can tweek it to your liking i also have it logging the kills in its own .Log working on a part where you can view in game
     
  13. @Wulf Can i take over this plugin ;x ?
    Hawthorne was last seen:
    Jun 4, 2015
     
  14. Wulf

    Wulf Community Admin

    Go ahead.
     
  15. KK thank you in some mins i will push an update.
     
  16. PaiN updated Death Messages with a new update entry:

    0.2

     
  17. I finally got my death messages working to show deaths from all damage sources. OnEntityDeath is a hassle because there are so many things considered an entity but it also gives you lots of options. The main thing you need to do is make sure it's only triggering if the death event is a player. Found that out after giving moderators the butcher command haha.

    My plugin is currently working and haven't seen a single NRE since my final update to it. This includes deaths from falling, drowning, etc. I am sure a lot of my coding can be cleaned and made more efficient so if you want to collaborate work on the project send me a message.
     
  18. I already havea version which has the player check.. but i'm not able to upload it and i wont be for a week.