1. Wizera submitted a new resource:

    CustomDecay - Custom decay for all individual entities with auto configuration for any new entities added to rust

    Read more about this resource...
     
  2. Good work, but can you add that the decay would stop when the door opened?
     
  3. Suggestion that would set this plugin apart from the rest (a bit more):
    Have config option so that decay rate increases with server entity count. It could just trigger when entity count is above a certain threshold.
    I have some custom code that does this for AutoPurge. Works nice.
     
  4. Wizera updated CustomDecay with a new update entry:

    1.0.1

     
  5. I'm a little confused on how this is supposed to work. I have it set up with higher numbers to decay on my personal server to test it. It doesn't seem like its working to me.

    I don't have rcon hooked to my personal server yet, so I cant use at the moment. Any suggestions ?

    EDIT: Twig just decayed, but I don't see it showing that its being decayed, it just breaks at 10/10. Maybe 25 is too high for twig ? LOL
     
    Last edited by a moderator: Nov 16, 2017
  6. 25 sounds too high when twig health is 10 XD
     
  7. of course it is, it was just to test it. :)
     
  8. Is it normal that you can not disable the decay of wood?
     
  9. does this work with the new upkeep decay system?
     
  10. This does not work with the new building update system.
     
  11. Wizera updated CustomDecay with a new update entry:

    1.0.2

     
  12. Prevent Decay in cupboardrange not working....
     
  13. ^^ If that got fixed, I will use it. Waiting on Cupboard NoDecay for weeks now
     
  14. Same thing here ^^ I'm building lots of structures close to each other, but I can't stack cupboards in as close of a range as I need to. Decay isn't blocked at all actually; I wonder what I'm doing wrong
     
  15. im using normal decay but i want my items to decay slower do i have my config correctly thanks


    Code:
    {
      "Default Decay Multiplier": 0.0,
      "Prevent Decay Within Cupboard Range": false,
      "Developer Debug": false,
      "Decay Config": {
        "Building Blocks": {
          "Twigs": 1.0,
          "Wood": 1,
          "Stone": 1,
          "Metal": 1,
          "TopTier": 1    
        },
        "Deployables": {
          "barricade.concrete": 0.0,
          "barricade.metal": 0.0,
          "barricade.sandbags": 0.0,
          "barricade.stone": 0.0,
          "barricade.wood": 0.0,
          "barricade.woodwire": 0.0,
          "BBQ.Deployed": 0.0,
          "beartrap": 0.0,
          "box.wooden.large": 0.0,
          "campfire": 0.0,
          "fridge.deployed": 0.0,
          "furnace": 0.0,
          "furnace.large": 0.0,
          "gates.external.high.wood": 0.0,
          "jackolantern.angry": 0.0,
          "jackolantern.happy": 0.0,
          "landmine": 0.0,
          "lantern.deployed": 0.0,
          "locker.deployed": 0.0,
          "reactivetarget_deployed": 0.0,
          "refinery_small_deployed": 0.0,
          "repairbench_deployed": 0.0,
          "researchtable_deployed": 0.0,
          "skull_fire_pit": 0.0,
          "sleepingbag_leather_deployed": 0.0,
          "spikes.floor": 0.0,
          "survivalfishtrap.deployed": 0.0,
          "tunalight.deployed": 0.0,
          "wall.external.high.stone": 0.0,
          "wall.external.high.wood": 0.0,
          "water_catcher_large": 0.0,
          "water_catcher_small": 0.0,
          "WaterBarrel": 0.0,
          "woodbox_deployed": 0.0,
          "wall.window.glass.reinforced": 0.0
        }
      }
    }
     


  16. ?????????
     
  17. Is this an active plugin still? I just installed it today and seemed to not have any difference with the decay time.

    Code:
        "Building Blocks": {
          "Twigs": 1.0,
          "Wood": 0.85,
          "Stone": 0.75,
          "Metal": 0.65,
          "TopTier": 0.55
    Is what I have it setup as. Built two mini bases that are 2 x 1 and time for stone was 3 days without the mod and with the stone it was still 3 days.
     
  18. thats what im trying to find out i put a post here on the 23rd jan no reply yet
     

  19. have u test it and wait the 3 days? or are u just look in the TC what TC says? i use it and have decay set to 0 and it works
    Code:
      "Decay Config": {
        "Building Blocks": {
          "Twigs": 0.1,
          "Wood": 0.0,
          "Stone": 0.0,
          "Metal": 0.0,
          "TopTier": 0.0
        },
    we have with this option wood and higher no decay but TC say u need put resource to TC but it works and no decay.
    we have set decay.upkeep to false so u dont need put resources to TC , but twig decays .
     
  20. I have not tried just letting it run it's course. I figured the mod would be updating the time for the players. Because of the error on that it would be misleading to my players to continue to use it. At this time I decided to just change stack sizes until I hear back from the Dev.