Wizera submitted a new resource:
CustomDecay - Custom decay for all individual entities with auto configuration for any new entities added to rust
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CustomDecay [Unmaintained]
Discussion in 'Plugin Support' started by Wizera, Nov 16, 2017.
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Good work, but can you add that the decay would stop when the door opened?
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Suggestion that would set this plugin apart from the rest (a bit more):
Have config option so that decay rate increases with server entity count. It could just trigger when entity count is above a certain threshold.
I have some custom code that does this for AutoPurge. Works nice. -
Wizera updated CustomDecay with a new update entry:
1.0.1
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I'm a little confused on how this is supposed to work. I have it set up with higher numbers to decay on my personal server to test it. It doesn't seem like its working to me.
I don't have rcon hooked to my personal server yet, so I cant use at the moment. Any suggestions ?
EDIT: Twig just decayed, but I don't see it showing that its being decayed, it just breaks at 10/10. Maybe 25 is too high for twig ? LOLLast edited by a moderator: Nov 16, 2017 -
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Is it normal that you can not disable the decay of wood?
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does this work with the new upkeep decay system?
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This does not work with the new building update system.
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Wizera updated CustomDecay with a new update entry:
1.0.2
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Prevent Decay in cupboardrange not working....
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^^ If that got fixed, I will use it. Waiting on Cupboard NoDecay for weeks now
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Same thing here ^^ I'm building lots of structures close to each other, but I can't stack cupboards in as close of a range as I need to. Decay isn't blocked at all actually; I wonder what I'm doing wrong
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im using normal decay but i want my items to decay slower do i have my config correctly thanks
Code:{ "Default Decay Multiplier": 0.0, "Prevent Decay Within Cupboard Range": false, "Developer Debug": false, "Decay Config": { "Building Blocks": { "Twigs": 1.0, "Wood": 1, "Stone": 1, "Metal": 1, "TopTier": 1 }, "Deployables": { "barricade.concrete": 0.0, "barricade.metal": 0.0, "barricade.sandbags": 0.0, "barricade.stone": 0.0, "barricade.wood": 0.0, "barricade.woodwire": 0.0, "BBQ.Deployed": 0.0, "beartrap": 0.0, "box.wooden.large": 0.0, "campfire": 0.0, "fridge.deployed": 0.0, "furnace": 0.0, "furnace.large": 0.0, "gates.external.high.wood": 0.0, "jackolantern.angry": 0.0, "jackolantern.happy": 0.0, "landmine": 0.0, "lantern.deployed": 0.0, "locker.deployed": 0.0, "reactivetarget_deployed": 0.0, "refinery_small_deployed": 0.0, "repairbench_deployed": 0.0, "researchtable_deployed": 0.0, "skull_fire_pit": 0.0, "sleepingbag_leather_deployed": 0.0, "spikes.floor": 0.0, "survivalfishtrap.deployed": 0.0, "tunalight.deployed": 0.0, "wall.external.high.stone": 0.0, "wall.external.high.wood": 0.0, "water_catcher_large": 0.0, "water_catcher_small": 0.0, "WaterBarrel": 0.0, "woodbox_deployed": 0.0, "wall.window.glass.reinforced": 0.0 } } }
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Is this an active plugin still? I just installed it today and seemed to not have any difference with the decay time.
Code:"Building Blocks": { "Twigs": 1.0, "Wood": 0.85, "Stone": 0.75, "Metal": 0.65, "TopTier": 0.55
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have u test it and wait the 3 days? or are u just look in the TC what TC says? i use it and have decay set to 0 and it works
Code:"Decay Config": { "Building Blocks": { "Twigs": 0.1, "Wood": 0.0, "Stone": 0.0, "Metal": 0.0, "TopTier": 0.0 },
we have set decay.upkeep to false so u dont need put resources to TC , but twig decays . -
I have not tried just letting it run it's course. I figured the mod would be updating the time for the players. Because of the error on that it would be misleading to my players to continue to use it. At this time I decided to just change stack sizes until I hear back from the Dev.