1. Starting up a Rust server, was wondering how I would go about making it have only desert beach and snow biomes.
     
  2. Wulf

    Wulf Community Admin

    Look for a seed that offers something like that on a site such as playrust.io then set it with +server.seed.
     
  3. So far everything thing seems to be a balance that always has grassy areas, pretty much the one biome I want to remove.

    I don't know how to generate seeds that don't have it.
    [DOUBLEPOST=1489105574][/DOUBLEPOST]Snow biome can be readded via a mod • r/playrust this is the most i've found anywhere talking about changing of the biomes and I still can't grasp how i'd go about using what they are doing to accomplish my task.

    Would really appreciate the help, i'm attempting to do a mostly desert Wild West server, hoping I can change the biomes to really give it a massive desert feel, though some mountains and beach biomes wouldn't be out of place, I just really wanna avoid having much grassland if any at all.
     
  4. There's one very important point made in that reddit thread that you need to understand:
    Any server sided procedural generation changes requires the client to implement those same changes, or things are out of sync. This usually boils down to different terrain heights, so players will be kicked for "flying", as their positions and input commands don't correlate to the server's terrain data (I've tested this personally when trying to make a super-flat map). In addition, the client won't be showing the correct terrain, but rather the vanilla terrain so things would still be wrong if you disabled cheat kicking.

    The next idea would be to generate a modded map, but convert it to a non-procedural map, like Hapis, so the client has the correct data, and server sided changes aren't needed since you'd do the generation in a separate server before moving the map over. However, there's no way I've seen to do this (convert procedural maps into non-procedural maps), and you're still left with the issue of the clients needing the map to load (I'm pretty sure there's not a system in place to transfer map files from the server to the client).

    Even if you somehow found a way to redistribute the map in a compatible format, you're still back and how to get the client to load it, without having cheat detection issues or requiring a modded client.

    So, there's a lot of obstacles in place for trying to do what you want due to the way Rust is setup. What Wulf suggested is your best bet for the time being. Consider trying Barren maps too: Solved - Setting up Barren map? | Oxide
     
  5. Barren if I recall just removes a lot of the shrubbery, which isn't what im trying to do.

    I've basically decided to just work with it, get a big map with a desert with very few rivers and may as admin wall and gate off the rest of the server, possibly add a bunch of increased wolf and bear spawns beyond it. I'm sure there should be something that will let me choose different spawning points to keep people spawning in the lower desert half.

    Thanks for trying to help.