I downloaded a map of the Internet and is showing this message on the console immediately after the message the console closes .
Code:(-1) couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... Level load complete. Operation took 50.7878685 seconds Level root not assigned by map, ensure you have LevelRootRegister in the root of the map. Quitting Exception when loading navmesh Object reference not set to an instance of an object at RuntimeAssetManager.LoadNavmesh () [0x00000] in <filename unknown>:0 No navmesh loaded, creatures won't be able to move.
Custom map console error
Discussion in 'Hurtworld Discussion' started by caiio.cos, May 5, 2016.
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Wulf Community Admin
What are you using to specify the level/map? It sounds like it isn't being set right.
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I played the map file " blackworldbeta.win64.map " in Hurtworld_Data folder \ maps , and put on the host "....host 12871 blackworldbeta ; enforceeac....." . He reads the file and recognizes the map , but after a few minutes this message appears and the console closes .
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I belive that is an issue when exporting the map in unity. Map developers need to add the scene to the project settings before exporting the map.
I tried to host using a map from community workshop and got that error. Then I made a small map myself and added the unity scene to the project settings and it load fine.