Crest Protection

Auto kick players for attacking crests

Total Downloads: 835 - First Release: May 18, 2015 - Last Update: May 30, 2015

4.6/5, 5 likes
  1. Edrom submitted a new resource:

    CrestAttacking - Auto kick players for attacking crests.

    Read more about this resource...
     
  2. hmm what about the king bridge ? its most likely destroying the action up there and makes it impossible to swap kings.. should work like an /cresttime on/off like the wartimer plugin
     
  3. The server i built it for is my server, we have a rule that says no crests on the kings sword or castle. If there is one, then admins are advised to remove it. A bit dependent on people following the rules, but that is what admins are for.
     
  4. Maybe just an exception for the king/his guild. I have the same rule. Bridge can be crested and built on, but it can be crest sieged too.
    [DOUBLEPOST=1432084466][/DOUBLEPOST]Here is some requests/ideas.

    Option for King's Guild's Crest to be vulnerable. (Crest can still be attacked)
    Last 1-2 kings stored in db (like the kit db) so that there's a buffer between kings.

    These 2 things will give us the ability to allow the king's bridge to be crestable/raidable.
     
  5. Edrom updated Crest Protection with a new update entry:

    Crest Protection

     
  6. Added message to player that crest takes no damage, contact admin for removal.
    How do I, as an Admin, remove an invincible crest? Makes no sense to me at all
     
  7. use /killbyblueprint command
     
    Last edited by a moderator: May 28, 2015
  8. After someone hit's the crest they get a warning in a red colour code, the chat after that for the person is red untill someone with another colour, let's say me admin write something, how can i fix this?
     
  9. Uploading the changed script in a few that has this fixed. noticed the same thing on my server.
     
  10. Edrom updated Crest Protection with a new update entry:

    Crest Protection

     
  11. I'm wondering is this script preventing decay system to remove crest or is the decay system not working as intended.
    Yes i do have decay enabled in the config file.
     
  12. Not sure. I will have to check. If i recall the script is set for player and siege damage. Not sure what decay damage is atm. I am not sure decay is working as intended atm either as it was off on my server and still wiped out a few bases. (crest was still standing)
     
  13. Good job on this!
    Small bug in your code, however. :-/
    I'll send to you.
    :-D
     
    Last edited by a moderator: Jun 11, 2015
  14. I think this is something you might have written to him personally if this is the case, so in the meantime people don't abuse this.

    Thanks for the heads up
     
  15. Good Point - Apologies.
    I'll edit...
     
  16. Hi as title states crest protection plugin now working on alpha 15 can anyone confirm please???
     
  17. I can't seem to get any plugin working... I tried with just a simple announcer and it isn't even working... We need the Oxide console back the CodeHatch one is garbage.
     
  18. Any plans on updating this script anytime soon? (Last Update: May 31, 2015)

    The major issue is that Crest decay system doesn't work together with this script as it was last updated before the decay system came out.
    And sometime when players tries to put wood in a burned out crest that should have decayed the server console just freezes and so does the server (not to confuse this is not the server restart one)
     
  19. Can you make a Jail Time for attacking crests or Sleeper?