Please do not just dismiss this off as "it is what it says it doesn't have the save for the server seed" Just please read there's a bit more to it.
I have made 4 Rust servers with no problem until now, which lightweight makes me think it's my vps provider. We will see...
So, I fucked with my batch file a lot and nothing has seemed to work.
My Bat
At first I was getting the "Could load map.sav" error Along withCode:@echo off RustDedicated.exe -batchmode +server.ip 0.0.0.0 +server.port 28015 +server.tickrate 10 +server.hostname "iLeaker|Active Admins|MODs" +server.identity "ileaker" +server.level "Procedural Map" +server.seed 793197 +server.maxplayers 50 +server.worldsize 3000 +server.saveinterval 600 +rcon.ip 0.0.0.0 +rcon.port 28016 +rcon.password "password" -logfile ileakerRust.log
Code:[3/14/2017 9:15:26 AM] Floating point textures aren't supported on this device (Main Camera (UnityStandardAssets.CinematicEffects.TonemappingColorGrading))[3/14/2017 9:16:31 AM] Couldn't load server/No Clans/proceduralmap.3000.793197.142.map.sav - file doesn't exist[3/14/2017 9:16:38 AM] Missing EnvSync - creating[3/14/2017 9:16:38 AM] Missing CommunityEntity - creating[3/14/2017 9:16:38 AM] Missing ResourceDepositManager - creating
I'm getting really frustrated with this because I've never had these problems before.
But, If I load the server one more time after it creates teh map.sav file the console loads and skips a bunch of shit.
Code:[3/14/2017 9:37:07 AM] Generating terrain of size 3000 with seed 793197 [3/14/2017 9:37:07 AM] [AmplifyOcclusion] Null graphics device detected. Skipping effect silently. [3/14/2017 9:37:07 AM] RCon Started on 28016 [3/14/2017 9:37:08 AM] [0.7s] Loading World [3/14/2017 9:37:18 AM] [9.4s] Spawning World [3/14/2017 9:37:19 AM] [0.9s] Terrain Mesh [3/14/2017 9:37:19 AM] [0.5s] Wire Meshes [3/14/2017 9:37:19 AM] [1.6s] Procedural Generation [3/14/2017 9:37:20 AM] Destroyed 138 old entities [3/14/2017 9:37:21 AM] Spawning 8439 entities [3/14/2017 9:37:21 AM] AngryAnt Behave version 2.5 (d859964) - Copyright (C) Emil Johansen - AngryAnt 2015 [3/14/2017 9:37:21 AM] Loading Complete [3/14/2017 9:37:21 AM] Enforcing SpawnPopulation Limits [3/14/2017 9:37:22 AM] Map Spawned 8595 entities [3/14/2017 9:37:22 AM] Initializing 8457 entity links [3/14/2017 9:37:22 AM] Initializing 94 stability supports [3/14/2017 9:37:23 AM] Connected to Steam [3/14/2017 9:37:23 AM] Server startup complete
So if you guys could help me i'd greatly appreciate it.
Couldn't load server/(my server)/(my map).map.sav - file doesn' t exist
Discussion in 'Rust Discussion' started by rivertoflaherty, Mar 14, 2017.
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BUMP: Can someone please help me on this? If it's the server I have to cancel it by tonight to get my refund.
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Wulf Community Admin
When the server can't find a .sav it means that either the server was shutdown while saving and corrupted the save, it didn't save at all after it first created it, or the server's identity/seed/worldsize/protocol changed.
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Code:[3/14/2017 9:37:07 AM] Generating terrain of size 3000 with seed 793197 [3/14/2017 9:37:07 AM] [AmplifyOcclusion] Null graphics device detected. Skipping effect silently. [3/14/2017 9:37:07 AM] RCon Started on 28016 [3/14/2017 9:37:08 AM] [0.7s] Loading World [3/14/2017 9:37:18 AM] [9.4s] Spawning World [3/14/2017 9:37:19 AM] [0.9s] Terrain Mesh [3/14/2017 9:37:19 AM] [0.5s] Wire Meshes [3/14/2017 9:37:19 AM] [1.6s] Procedural Generation [3/14/2017 9:37:20 AM] Destroyed 138 old entities [3/14/2017 9:37:21 AM] Spawning 8439 entities [3/14/2017 9:37:21 AM] AngryAnt Behave version 2.5 (d859964) - Copyright (C) Emil Johansen - AngryAnt 2015 [3/14/2017 9:37:21 AM] Loading Complete [3/14/2017 9:37:21 AM] Enforcing SpawnPopulation Limits [3/14/2017 9:37:22 AM] Map Spawned 8595 entities [3/14/2017 9:37:22 AM] Initializing 8457 entity links [3/14/2017 9:37:22 AM] Initializing 94 stability supports [3/14/2017 9:37:23 AM] Connected to Steam [3/14/2017 9:37:23 AM] Server startup complete
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I wipe my server every week and I get the same message, it's completely harmless if you know what you're doing is correct. Simply the save file name is cached so the server knows what save file to load and if the file isn't there the message will appear.
Tips: Make sure to save the server and don't mess with the file name.