1. Code:
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
      at System.Collections.Generic.Dictionary`2[ConstructionAttachmentIdentifier,System.String].get_Item (ConstructionAttachmentIdentifier key) [0x00000] in <filename unknown>:0
      at ConstructionManager.GetAttachmentPrefabName (ConstructionAttachmentIdentifier prefabIdentifier) [0x00000] in <filename unknown>:0
      at ConstructionItem.SetAttachmentState (.EquippedHandlerBase handler, ConstructionAttachmentIdentifier identifier, Int32 localAttachmentIndex) [0x00000] in <filename unknown>:0
      at NetworkEventUpdateConstructionItemState.Execute (.EquippedHandlerBase handler, .ConstructionItem item, EEventExecutionSource source, ENetworkEventExecutionTiming timing) [0x00000] in <filename unknown>:0
      at NetworkEventEquipBase`1[TEquipmentType].Execute (UnityEngine.GameObject target, EEventExecutionSource source, ENetworkEventExecutionTiming timing) [0x00000] in <filename unknown>:0
      at NetworkEntityManagerBase.NE (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at PlayerServerRPCRouter.NE (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at Struct7.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0
    
    the version of the server and oxide last.
     
  2. Wulf

    Wulf Community Admin

    Doesn't appear to be from Oxide.
     
  3. At construction resources will not be spent, pass this information to the developers now!


    [DOUBLEPOST=1461347573][/DOUBLEPOST]
    Do you have feedback to the developers?
     
    Last edited by a moderator: Apr 22, 2016
  4. Wulf

    Wulf Community Admin

    I sent them the link, we'll see if we can figure it out.
     
  5. on my server is the same, does not consume!
     
  6. Its patch-bug.
    All servers have this problem: no resourses arent spent while u are building. But u can dupe resouses by removing buildins.
     
  7. q1lla, you are russian?
     
  8. Yes, but what?
     
  9. Will it take to launch "hotfix"?
     
  10. админ HurtWorldPRO?
     
  11. Yes. do not write here in Russian, it's forbidden!
     
  12. Wulf

    Wulf Community Admin

    English please. ;)
     
  13. OK, I admin FastProject (FastHurt). You too then will be a wipe?
     
  14. Of course. Differently here does :(
     
  15. Not a very pleasant situation. I have 60 players in 1 minute :D
    [DOUBLEPOST=1461350257][/DOUBLEPOST]
    The developers responded?
     
    Last edited by a moderator: Apr 22, 2016
  16. Wulf

    Wulf Community Admin

    The Hurtworld devs are working on a fix for it now.
     
  17. Last Record Update 3 minutes ago

    Oxide update needed.
     
  18. Wulf

    Wulf Community Admin