the version of the server and oxide last.Code:(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[ConstructionAttachmentIdentifier,System.String].get_Item (ConstructionAttachmentIdentifier key) [0x00000] in <filename unknown>:0 at ConstructionManager.GetAttachmentPrefabName (ConstructionAttachmentIdentifier prefabIdentifier) [0x00000] in <filename unknown>:0 at ConstructionItem.SetAttachmentState (.EquippedHandlerBase handler, ConstructionAttachmentIdentifier identifier, Int32 localAttachmentIndex) [0x00000] in <filename unknown>:0 at NetworkEventUpdateConstructionItemState.Execute (.EquippedHandlerBase handler, .ConstructionItem item, EEventExecutionSource source, ENetworkEventExecutionTiming timing) [0x00000] in <filename unknown>:0 at NetworkEventEquipBase`1[TEquipmentType].Execute (UnityEngine.GameObject target, EEventExecutionSource source, ENetworkEventExecutionTiming timing) [0x00000] in <filename unknown>:0 at NetworkEntityManagerBase.NE (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at PlayerServerRPCRouter.NE (uLink.BitStream stream, uLink.NetworkMessageInfo info) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Struct7.method_1 (System.Object object_0, System.Object[] object_1) [0x00000] in <filename unknown>:0
Solved Construction resources aren't spent
Discussion in 'Hurtworld Discussion' started by q1LLa, Apr 22, 2016.
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Wulf Community Admin
Doesn't appear to be from Oxide.
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[DOUBLEPOST=1461347573][/DOUBLEPOST]Last edited by a moderator: Apr 22, 2016 -
Wulf Community Admin
I sent them the link, we'll see if we can figure it out.
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on my server is the same, does not consume!
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All servers have this problem: no resourses arent spent while u are building. But u can dupe resouses by removing buildins. -
q1lla, you are russian?
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Will it take to launch "hotfix"?
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Wulf Community Admin
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[DOUBLEPOST=1461350257][/DOUBLEPOST]Last edited by a moderator: Apr 22, 2016 -
Fix the bug plz!
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Wulf Community Admin
The Hurtworld devs are working on a fix for it now.
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Last Record Update 3 minutes ago
Oxide update needed. -
Wulf Community Admin