Universal Conditional plugin loading

Discussion in 'Plugin Requests' started by Cataclysme, Jul 10, 2016.

  1. Hello , I just have one question to ask , is that a plugin which is a load other plugins that was unload and atribuer only the player who uses the first plugins. To make clearer we want when we launch our events ( teamdeatch only for now ) activates the Proximity Alert only for the person who used the event manager ( so who join the event and will teleport around the map event ) then the end of the event disable the plugins Proximity Alert ( and other plugins that pourait be launching with) . So I had come across a similar plugins may meadows that loads plugins according to the ingame or irl time I do not know but it is not totally I would have to

    Thank you for taking the temp read and understand if you never called me google translation will never Engish language corect ^^
     
  2. Wulf

    Wulf Community Admin

    You'd need to make a plugin, but yes it is possible.
     
  3. Okay thank you very much , I just wanted to know if there exist already ^^ So for now I am not at all enough progress on the basic C # to pass on API rust but I wonder pars curiosity approach has to if ever a develloper wants to make plugins that interact with one another with that object belongs not to him ? :)

    Sorry for posting in the wrong place , I 'd remember ^^