Kyrah Abattoir submitted a new resource:
CodeLockNerf - If you die, your character can forget door codes, better keep that notepad ready.
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CodeLockNerf
If you die, your character can forget door codes, better keep that notepad ready.
Total Downloads: 244 - First Release: May 14, 2016 - Last Update: May 14, 2016
- 5/5, 1 like
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Wulf Community Admin
I'd recommend passing player.UserIDString with GetMessage so player's can localize their messages if the server owner provides them.
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Yeah but there are no player messages on this plugin.
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This plugin is awesome, only few things - Can you add support for EventManager and ZoneManager? People in events are loosing alot of locks
maybe also a config file so we can set it to true/false depending on each server owner (and his feelings for the plugin)
Oh and yes, ability to set from how much doelocks will it start to forget locks,
example: I have a config where i have set minimum to forget 5, if I will have 4 codelocks and i will die 10000000 times, i will not forget noone code. If I will have 5 or more, i will start to lose all codes, and from this point i can loose every code i have on every door (to get to codes known: 0). Just a suggestion -
That's already supported, the config file will be created with default values in the standard oxide config folder.
To be clearer:
- On the "per code" forget system you can set a number of unique codes that you will never forget on death and the % of chances to forget all doors for a given code.
- On the "per door" forget system you can set a number of safe doors that you will never forget on death, and the % of chance to forget a door over this.
You can use both systems together, the "per code" system is evaluated first.
As for event/zone manager I will have to take a long hard look because i never used those nor know if I can interface with them.Last edited by a moderator: Jun 9, 2016