1. Latest release (Linux) gives me this:
    Code:
    ReflectionTypeLoadException: The classes in the module cannot be loaded.
      at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
      at ConsoleSystem+Index.Build () [0x00000] in <filename unknown>:0
      at ConsoleSystem+Index.Find (System.String strName) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Arg.BuildCommand (System.String command) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Arg..ctor (System.String rconCommand) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Run.Unrestricted (System.String strCommand, Boolean WantsFeedback) [0x00000] in <filename unknown>:0
      at ConsoleSystem.UpdateValuesFromCommandLine () [0x00000] in <filename unknown>:0
      at Bootstrap+<Start>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
     
  2. Code:
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)ReflectionTypeLoadException: The classes in the module cannot be loaded.
      at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
      at ConsoleSystem+Index.Build () [0x00000] in <filename unknown>:0
      at ConsoleSystem+Index.Find (System.String strName) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Arg.BuildCommand (System.String command) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Arg..ctor (System.String rconCommand) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Run.Unrestricted (System.String strCommand, Boolean WantsFeedback) [0x00000] in <filename unknown>:0
      at ConsoleSystem.UpdateValuesFromCommandLine () [0x00000] in <filename unknown>:0
      at Bootstrap+<Start>c__IteratorD.MoveNext () [0x00000] in <filename unknown>:0
    (Filename:  Line: -1)
    
     
  3. Works great without oxide btw
     
  4. Wulf

    Wulf Community Admin

    Could you provide your full log please?
     
  5. more 1000 characters and ı have windows machine
     

    Attached Files:

  6. are you here ?
     
  7. Here is the full log as requested. It's the first boot+some restarts after release. Subsequent restarts contain equivalent information. Just without the game download.
     

    Attached Files:

    • log.txt
      File size:
      68.9 KB
      Views:
      23
  8. Wulf can u here ? How can ı update my decidate server ı dont update wıth last patch. is it source the error maybe sorry for bad grammer. I try update oxide first.
     
  9. Wulf

    Wulf Community Admin

    Are you sure you are using a compatible build of Oxide?
     
  10. My server was online. I am extrac file only oxide and play start server button is it true way ?
     
  11. Wulf

    Wulf Community Admin

    Make sure your server is offline when you install Oxide, and make sure ALL files are replaced.
     
  12. Isn't the latest build on github compatible?
     
  13. Wulf

    Wulf Community Admin

    Yes, it's for update #2 from today, pushing out #3 now.
     
  14. I am sure ıf u want check you can connect my teamviewer ı need help :/
     
  15. Wulf

    Wulf Community Admin

  16. am ı need update rust dedicated server or only oxide server ?
     
  17. Wulf

    Wulf Community Admin

    There have been 3 Rust server updates today, so I'd make sure you are on the latest and the latest Oxide.
     
  18. I am ınstall agaın now.
     
  19. since my build is automated, I always have the latest sources, there are no manual steps included. it worked with the update from few moments ago, so the build on github was faulty before.