Hello there,
I created a couple weeks ago Multiplay Rust -server and I modify it with Clanforge. I am all new in this kinda stuff, and I've just played along with my stock Experimental server. But now that I've watched some youtubevideos about Rust and seen that it is so much easier to play, when you don't have to run back and forth when u gather wood. So now I've tried couple days to understand about Oxide and plugins. Still, don't know anything about .cs and .json. Except that they are different, like .html and .css are. So my question is, do my Multiplay server accept .cs, because I added Stack Sizes and Item Config plugins, but they didn't work. I have addons in Clanforge from their already excisting plugins, they are all .json and some of them dont even have own file. I have already all in good shape, kill messages and join quit messages work, so do /location and /who. I just want that stack size from 1000 to 100 000. It would help so much.
And if you have any info related to this matter, please help.
I'll include a few screenshots so you know what I am talking about.
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Clanforge Server with Oxide 2 and .cs?
Discussion in 'Rust Discussion' started by iamsaressi, Feb 12, 2015.
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Wulf Community Admin
No, they don't currently. http://oxidemod.org/threads/security-of-new-cs-plugins.6809/
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Thanks for your answer. Is there any plugin for Clanforge, that would work and make my stack sizes rise above that annoying 1000?
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Wulf Community Admin
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Ok, thanks!
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I'd bug your provider to jump on the C# bandwagon as much as you can.