Checkpoints

Moved

Total Downloads: 112 - First Release: Aug 14, 2017 - Last Update: Aug 14, 2017

5/5, 2 likes
  1. Ryan submitted a new resource:

    Checkpoints - Restore points for players to teleport to when the server restarts

    Read more about this resource...
     
  2. me and another admin tested this, both of us, got an error saying that we had another checkpoint too close 1m away, and we didnt. tho our sleep bags were pretty close to each others but one was his and one was mine, and when we restarted server, he appeared on his bag, but i did not. even though both had gotten the error. will test again with bags far apart. we didnt realize how close they were till after.
    any suggestions aside from that? maybe about why his still worked and mine did not?
     
  3. Did 1 of you place both bags?
     
  4. no we each placed our own.
     
  5. Not sure why that'd happen, I tested this plugin quite severly and didn't notice anything like that. Was you looking at the correct bed?
     
  6. yes. we are working on the server now but next time i go to restart server we will test it again. i will test it both with our bags close by each other again and far away. and let you know.
     
  7. Brilliant, that'll be very helpful. Thanks for your time.
     
  8. Hi @Ryan would it be possible to add a way checkpoints data would be automatically wiped upon new map seed detection?
    The first restart of a new map sends players above/below ground. Or could we have a command similar to /wipehomes & /kit resetdata without having to manually delete the folder. Thanks bud