[DOUBLEPOST=1453668848,1453660648][/DOUBLEPOST]Is That Correct?Code:void OnEventPlayerDeath(BasePlayer victim, HitInfo hitinfo) { var attacker = hitinfo?.Initiator as BasePlayer; if (attacker == victim) { //magic } }
Solved Checking if a player committed suicide?
Discussion in 'Rust Development' started by TheMechanical97, Jan 24, 2016.