Why it always show the true value regardless of privilege?
void OnEntityEnter(TriggerBase trigger, BaseEntity entity)
{
var player = entity as BasePlayer;
if (player.CanBuild() == false)
{
Puts("false");
}
if (player.CanBuild() == true)
{
Puts("true");
}
}
Checking CanBuild in OnEntityEnter?
Discussion in 'Rust Development' started by WarriorForRust, Nov 30, 2016.
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First you should do a correct base code like this
What you are trying to do?Code:void OnEntityEnter(TriggerBase trigger, BaseEntity entity) { var player = entity as BasePlayer; if (player != null && player.CanBuild()) { Puts("true"); } else { Puts("false"); } }
