1. I think i found where they changed the latest JunkPile Respawn float.
    https://i.imgur.com/4tOiu9F.png
    I've tried for a while to try and change it, how could this be done?
     

    Attached Files:

  2. How about: Search the number in the code??? ;)
    Code:
    // JunkPile
    private const float lifetimeMinutes = 30f;
    And YES ,you need some programming knowlegde to change this.
    And NO, there's no ConVar.
     
    Last edited by a moderator: Jan 19, 2018
  3. I'm still looking into it, i tried for a few hours but can't get it to work in plugin form so attmpting to edit and recompile Oxide it self.
    Thanks
    [DOUBLEPOST=1516453524][/DOUBLEPOST]I got this to work but thanks for pointing me in rigfht direction :)
    Code:
    using Facepunch;
    using Network;
    using System;
    using System.Collections.Generic;
    using UnityEngine;namespace Oxide.Plugins
    {
        [Info("ChangeJunk", "topper", "1.0.0")]
        class ChangeJunk : RustPlugin
        {        public class JunkPile{
                private const float lifetimeMinutes = 2f;
            }    }}
     
  4. This works if people want to speed up junkpile respawn :)

    Code:
    using Facepunch;
    using Network;
    using System;
    using System.Collections.Generic;
    using UnityEngine;namespace Oxide.Plugins
    {
        [Info("ChangeJunk", "topper", "1.0.0")]
        class ChangeJunk : RustPlugin
        {        void OnServerInitialized(BaseEntity entity)
            {
                ProcessJunk(entity);
            }        void OnEntitySpawned(BaseEntity entity)
            {
                ProcessJunk(entity);
            }        private void ProcessJunk(BaseEntity entity)
            {
                var junkPile = entity as JunkPile;
                 if (junkPile != null)
                 {
                     junkPile.Invoke("lifetimeMinutes", 10f);
                     junkPile.CancelInvoke("TimeOut");
                 }
            }
       }
    }