Casting RayCast MeshColliderBatch with many points in same object?
Discussion in 'Rust Development' started by bazuka5801, Nov 27, 2017.
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The Unity3d scripting reference site is pretty useful: Unity - Scripting API: Physics.RaycastAll
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Last edited by a moderator: Nov 27, 2017
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You may need to break apart the MeshColliderBatch to retrieve the individual components. But in that case you would also get the foundation/floors even if your Raycast wouldn't have hit them.
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