1. No, you don't understand me. If i do raycastall in MeshColliderBatch, i get one object, how i can get all objects in raycast?
     
    Last edited by a moderator: Nov 27, 2017
  2. You may need to break apart the MeshColliderBatch to retrieve the individual components. But in that case you would also get the foundation/floors even if your Raycast wouldn't have hit them.
     
  3. I set batching.colliders = false, and it works, but how use it with batching.colliders?
     
  4. I just told you - you need to break the child entities out of the MeshColliderBatch. You should be able to find examples of how to do so in the assemblies (I think some of the Vis methods do this).