As title suggests... any car or vehicle (boats, rafts, trucks, cars.. etc.) addons available? Worldsize can become quite large and walking by foot is... knife myself.
Car, vehicle addon?
Discussion in 'Rust Development' started by vanadium, Jan 17, 2016.
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Wulf Community Admin
There are no actual cars in the game, so you'd have to piece them together from something else.
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Correct, no actual cars currently. Yet, looking for a modification/addon which will allow it... if there are no addons whatsoever... how would I add them in? I'm familiar with 3dmax.
The only thing out there is http://playrust.com/devblog-71/ ... but not implemented.
The current map I'm testing atm has taken me literally half a day to run almost half the map. yet there is sooo much more map to explore, plus a couple islands which would take nearly an hour to reach swimming. ><Last edited by a moderator: Jan 17, 2016 -
laserhydra is working on a plugin i requested a while ago called mounts for horses
that allows you to mount horses for a faster means of travel
also Wulf there is a car model that is part of monuments
cant those be used to our dvantage ? -
Wulf Community Admin
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These are the "car'ish" assets i have found so far:
Code:assets/standard assets/third party/props/postapo/prefabs/bus1 assets/standard assets/third party/props/postapo/prefabs/bus2 assets/standard assets/third party/props/postapo/prefabs/car1a assets/standard assets/third party/props/postapo/prefabs/car1b assets/standard assets/third party/props/postapo/prefabs/car2a assets/standard assets/third party/props/postapo/prefabs/car3a assets/standard assets/third party/props/postapo/prefabs/car3b assets/standard assets/third party/props/postapo/prefabs/car4 assets/standard assets/third party/props/postapo/prefabs/car4b ruins doesnt sound good: assets/standard assets/third party/props/ruins/prefabs/car_rust1_lod0 assets/standard assets/third party/props/ruins/prefabs/car_rust1_lod1 assets/standard assets/third party/props/ruins/prefabs/car_rust1_lod2 assets/standard assets/third party/props/ruins/prefabs_lod/car_rust
*edit*
In case somebody wants to create his own list i attached a plugin that will write a *.txt into ../oxide/logs/.
Still not sure on how to handle these car assets. They arent deployables/buildable have most likely no HP but a hitbox?
*edit2*
I changed the attached file around a bit..
It has now two chat commands:
/savelist <- writting all prefabs to oxide/log/AssetsOutput.txt
/spawnpre "path/to/wanted.prefab"
I get however "couldn't find prefab" while trying to spawn carX.prefab.
Used command was:Code:/spawnpre "assets/standard assets/third party/props/postapo/prefabs/car1a.prefab"
Code:/spawnpre "assets/bundled/prefabs/autospawn/animals/wolf.prefab"
Attached Files:
Last edited by a moderator: Jan 25, 2016 -
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hey i see u guys are going somewhere with this =D
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@bluntman: Not really. But a push can't hurt.
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