1. As title suggests... any car or vehicle (boats, rafts, trucks, cars.. etc.) addons available? Worldsize can become quite large and walking by foot is... knife myself.
     
  2. Wulf

    Wulf Community Admin

    There are no actual cars in the game, so you'd have to piece them together from something else.
     
  3. Correct, no actual cars currently. Yet, looking for a modification/addon which will allow it... if there are no addons whatsoever... how would I add them in? I'm familiar with 3dmax.

    The only thing out there is http://playrust.com/devblog-71/ ... but not implemented.

    The current map I'm testing atm has taken me literally half a day to run almost half the map. yet there is sooo much more map to explore, plus a couple islands which would take nearly an hour to reach swimming. ><
     
    Last edited by a moderator: Jan 17, 2016
  4. laserhydra is working on a plugin i requested a while ago called mounts for horses

    that allows you to mount horses for a faster means of travel

    also Wulf there is a car model that is part of monuments
    cant those be used to our dvantage ?
     
  5. Wulf

    Wulf Community Admin

    There's no way to add new models to the client without a client mod, so it wouldn't be possible through Oxide.
    [DOUBLEPOST=1453134992][/DOUBLEPOST]
    If there is an existing model, you could attach your player to it if both the client and server have it.
     
  6. These are the "car'ish" assets i have found so far:
    Code:
    assets/standard assets/third party/props/postapo/prefabs/bus1
    assets/standard assets/third party/props/postapo/prefabs/bus2
    assets/standard assets/third party/props/postapo/prefabs/car1a
    assets/standard assets/third party/props/postapo/prefabs/car1b
    assets/standard assets/third party/props/postapo/prefabs/car2a
    assets/standard assets/third party/props/postapo/prefabs/car3a
    assets/standard assets/third party/props/postapo/prefabs/car3b
    assets/standard assets/third party/props/postapo/prefabs/car4
    assets/standard assets/third party/props/postapo/prefabs/car4b
    ruins doesnt sound good:
    assets/standard assets/third party/props/ruins/prefabs/car_rust1_lod0
    assets/standard assets/third party/props/ruins/prefabs/car_rust1_lod1
    assets/standard assets/third party/props/ruins/prefabs/car_rust1_lod2
    assets/standard assets/third party/props/ruins/prefabs_lod/car_rust
    
    How would i spawn them in the game world?


    *edit*
    In case somebody wants to create his own list i attached a plugin that will write a *.txt into ../oxide/logs/.
    Still not sure on how to handle these car assets. They arent deployables/buildable have most likely no HP but a hitbox?

    *edit2*
    I changed the attached file around a bit..
    It has now two chat commands:
    /savelist <- writting all prefabs to oxide/log/AssetsOutput.txt
    /spawnpre "path/to/wanted.prefab"

    I get however "couldn't find prefab" while trying to spawn carX.prefab.
    Used command was:
    Code:
    /spawnpre "assets/standard assets/third party/props/postapo/prefabs/car1a.prefab"
    Its working with a wolf:
    Code:
    /spawnpre "assets/bundled/prefabs/autospawn/animals/wolf.prefab"
     

    Attached Files:

    Last edited by a moderator: Jan 25, 2016
  7. Quite interested in this any way to keep updated if the saddle mod gets completed?
     
  8. hey i see u guys are going somewhere with this =D
     
  9. @bluntman: Not really. But a push can't hurt. :p
     
  10. edit: oh i didn't see you redirected me to this post on my :x