CaptureTheFlag

Capture the flag event for EventManager

Total Downloads: 1,284 - First Release: Dec 24, 2016 - Last Update: Oct 27, 2017

5/5, 4 likes
  1. k1lly0u submitted a new resource:

    Capture The Flag - Capture the flag event for EventManager

    Read more about this resource...
     
  2. Awesome , will have a look later :)
     
  3. This is spamming and the game isn't even running

    (09:17:23) | [Oxide] 08:17 [Error] Failed to call hook 'CanUpdateSign' on plugin 'CaptureTheFlag v0.1.1' (NullReferenceException: Object reference not set to an instance of an object)

    (09:17:24) | [Oxide] 08:17 [Debug] at Oxide.Plugins.CaptureTheFlag.CanUpdateSign (.BasePlayer player, .Signage sign) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CaptureTheFlag.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0

    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
     
  4. @k1lly0u There's a bug, after you cap a flag, players lose their team item, in my case its a metal facemask with skin, also, are your guns supposed to disappear while you run the flag back?

    Another weird one, if your flag has been taken, you dont know necessarily where to bring the enemy flag back to

    Another bug, players reporting seeing flag above head after respawn
     
    Last edited by a moderator: Dec 24, 2016
  5. k1lly0u updated Capture The Flag with a new update entry:

    0.1.2


    [DOUBLEPOST=1482618216][/DOUBLEPOST]
    Yes its supposed to strip the players gear, but it doesnt take anything from their wear container.
    I dont think bases should be broadcast personally, besides you can't cap the flag until your own flag has been returned
    Fixed

    Still getting players kicked? I changed alot of methods from the public testing version to try and minimize impact on players when joining
     
  6. ya still get about 1/2 of everyone who joins kicked when it starts, haven't tried since this update an hour or 2 ago, will let you know
    [DOUBLEPOST=1482628495][/DOUBLEPOST]Same thing on TDM too
     
  7. k1lly0u updated Capture The Flag with a new update entry:

    0.1.3

     
  8. Weird one.

    Both teams spawning in at the same spawn point even though I double checked and they were set right.

    Would it freak out if there were just one spawn point per spawn file?
     
  9. also thinking with you with this problem, but never seen it on my server :O

    do you got nocorpse or kick-sleepers on in the zone?
    I run it without these, only sleepgod, should work fine.
     
  10. Any possibility of moving the players spawn to position 2 instead of on the flag?
     
  11. Hello, I can't set I flag.. Can you help me ? The event is ready to launch but when I join the event, nothing is happening..
     
  12. As the author said, the first spawn position for each team sets the flag location. Make sure you're saving the spawn location updates with /spawns save
     
  13. The sign spawn ? Or I need put the sign ?
     
  14. You do not need to place a sign. When you use /spawns add, the 1st position you add will be the position of the flag for each spawn file.

    Vous n'avez pas besoin de placer un signe. Lorsque vous utilisez / spawn add, la première position que vous ajoutez sera la position du drapeau pour chaque fichier spawn.
     
  15. For everybody that has some trouble with shooting team mates:
    I uploaded my config file with the colors red and blue.
     

    Attached Files:

  16. [​IMG]
    Flag points for players are showing up after the next flag got captured.
    Upper picture: 3 flags got captured (only 2 players were shown with flag points), lower picture 4 flags got captured (the capture point of 3rd flag is now shown but noth the 4th)
     
  17. Sounds familiar, is a bug we had before. Also added to the list!
     
  18. I have the problem where all of the players spawn on the same side? how do i fix that?