1. Can't place locks or code locks.
    Anybody know yet what is causing this problem ?

    Facepunch says the problem is only on modded servers, Official Bug Reporting Megathread - Devblog 133 • /r/playrust

    Mods installed, CraftingController.cs, DeathNotes.cs, Friends.cs, GatherManager.cs, Hammertime.cs, HelpText.cs, Notifier.cs, NTeleportation.cs, QuickSmelt.cs and StackSizeController.cs
     
  2. Wulf

    Wulf Community Admin

    I'd suggest testing without your plugins. The issue does not happen on Oxide alone, so it would either be from a third-party mod or a plugin you are using.
     
  3. Yeah it's seems to be one of the plugins. I have the same issue here, and so do many others. If you've found out which plugin it is please post below so we call know the culprit of this issue.
     
  4. All my plugins seem to work on my test server so I have no idea what the problem is.
     
  5. Same here, all are updated and no errors in the console.
     
  6. I removed all my plugins and still have the same problem.

    Everything works fine on my test server....
     
  7. Anything different on your test server that differs from your main? You mentioned before that you've removed all the plugins and the problem persists. Did you add your plugins back on the test server and it started working ? If so what mods does it have the same full list of mods your said before "CraftingController.cs, DeathNotes.cs, Friends.cs, GatherManager.cs, Hammertime.cs, HelpText.cs, Notifier.cs, NTeleportation.cs, QuickSmelt.cs and StackSizeController.cs"
     
  8. I updated the test server added all the plugins from my live server to my test server. Jumped on my test server and I could add lock no problem and all the plugins worked fine.

    I removed all the plugins from my live server, restarted it and then tried to add a lock with no plugins, couldn't add a lock with all the plugins removed. Only active plugin was Rust IO Rust:IO | Oxide

    I removed the rust IO .dll but for some reason it was still active.

    Did you get your locks to work yet ??
     
  9. No I haven't yet sadly.
     
  10. If I find a fix Ill post it here.
     
  11. Having the same issue, ill try find a fix and post here if i can
     
  12. thx :)
     
  13. A script behaviour (probably Deployable?) has a different serialization layout when loading. (Read 64 bytes but expected 68 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

    im getting this in console? @Wulf
     
  14. Wulf

    Wulf Community Admin

    That's generally an indication that your Rust install is outdated is mismatched.
     
  15. Okay so update: I somehow managed to forget to do a steam update, i only managed to do the oxide update, so i just then updated steam and then oxide and rust.io again, and then launched the server and codelocks work, hopefully its the same fix for you guys :) now i feel stupid but happy its fixed, thanks wulf.
     
  16. For those who use Gameservers hosting, try re-installing the Rust update via the Mods section and let the server load without Oxide. Then try re-installing Oxide via the Mods section. This fixed the issue for me.
     
  17. Thanks, worked great
     
  18. Thx for the fix worked :)
     
  19. If this sorts it this will be the 3rd update to need applying again on our gameservers box. I remember one update took 5 attempts!
     
  20. Just want to say thanks to you guys. I couldn't figure out what was wrong......all working now :)