1. hi all,
    jus a quick one, i have been testing OnRespawn Things and have been using the 'kill' command, however, 9/10 times it never gives me the option to respawn, i have to disconnect and reconnect to the server everytime. is this normal? how does it decide when to let you respawn and not?
     
  2. You can force a player to respawn using player.Respawn() or player:Respawn() in Lua
     
  3. ^ very useful, thanks!
     
  4. Or you could use the "respawn" command in console while you are at it. Should still work :p
     
  5. When I use BasePlayer.Respawn() I get this error on the console: Assertion failed: Stomping old lifeStory

    Any idea?
     
  6. Dont use the Type BasePlayer but the actual player.
     
  7. I don't understand. Can you show some sample code about how I call Respawn() using the actual player?
     
  8. player.Respawn();

    foreach(BasePlayer player in BasePlayer.activePlayerList)
    {
    player.Respawn();
    }

    I cant write more.. writing on a keyboard from 2002 bcs i broke my blackwidow (eating on the desk is not a good idea :X)
     
  9. what do you mean by typing player.respawn "in lua"