1. Code:
    bool CanHackCrate(BasePlayer player, HackableLockedCrate crate)
            {
                SendReply(player, "Started hacking");
                return true;
            }
    Code:
    bool CanHackCrate(BasePlayer player, HackableLockedCrate crate)
            {
                SendReply(player, "Cannot hack");
                return false;
            }
    I expect returning true will start hacking the crate but it doesn't?

    Edit: changing to object and returning null to allow seems to do the job
     
    Last edited by a moderator: Apr 10, 2018
  2. Wulf

    Wulf Community Admin

    It's actually an object, not a bool I need to correct that in the docs and update notes.