1. I'm trying to make a command to the server based on a specific event occurring in game. I've looked all through the Oxide code, and I've yet to find anything to successfully hook into to make this happen. The specific problem I'm trying to solve is managing the player count automatically based on in-game events. Are there any methods that I can call to accomplish this? Thanks
     
  2. Wulf

    Wulf Community Admin

    Code:
    rust.RunServerCommand("command")
     
  3. WOOOOOOH! Thank you sir! I was searching for hours last night trying to figure that out.