1. Same here, since the last update Oxide won't work anymore. In the logs I can see that it is loaded correctly.
    However, config files are not created automatically as usual and nothing seems to happen.

    Since I am on gameserver.com and don't have full control over the server, my options are pretty limited (I can just reinstall everything, install the mod which downloads the latest version from github automatically, and change config files..)

    Any help would be appreciated. It worked before, and it looks like it is still working on other servers. Tried for 2 hours.
     
  2. Wulf

    Wulf Community Admin

    It's highly likely that your host is using an outdated build and URL. I'd suggest contacting them.
     
  3. Here is what it does :
    "Automatically retrieves the latest available version of Oxide 2 from https://github.com/OxideMod/Snapshots/tree/master/Rust and installs it to your server."

    I'll contact them but my hopes are low. Running the server unmodded for the moment, might make a Rust pause for a little time though, we will see.
     
  4. Wulf

    Wulf Community Admin

    That URL is old. All hosts registered on our site as a provider were emailed 2 days ago with the correct link. If your host allows you manually install, I'd suggest downloading the latest release from the site, else provide the correct URL to them. https://github.com/OxideMod/Snapshots/raw/master/Oxide-Rust.zip
     
  5. What a shame. I notified them... Crazy that they miss this given the expensive price. Any good host to recommend ? If they don't fix this quickly I'll see somewhere else.
     
  6. Buy your own server box, fully customizable.
     
  7. Wulf

    Wulf Community Admin

    A lot of the paid hosts tend to rely on the snapshots repo, which is generally not recommend. It gives them easy access to updates though, as it always has the latest build. With a game such as Rust that receives weekly (sometimes daily) updates, it's hard to keep up with manually adding a compatible build, which is why they rely on the snapshots repo.
     
  8. Can Rust hosting be achieved on a Linux box ?
     
  9. Wulf

    Wulf Community Admin

    Only through Wine for Linux and a bit of magic.
     
  10. Hmm it looks like you *have* to be an official Rust Provider in order to appear in the in-game server list.
    Here would be the list of official providers : http://playrustwiki.com/wiki/List_of_Server_Providers
    So as far as I understand, I can't do the full customization like with a dedicated machine.

    Also I'm less and less sure that Rust can be hosted on a Linux box - and renting a Windows VPS or dedicated would be like.. Well.. No :D
     
  11. Linux is bugged atm, doesn't work with dedicated servers and no you don't that's just game server providers.

    https://developer.valvesoftware.com/wiki/Rust_Dedicated_Server
     
  12. Wulf

    Wulf Community Admin

    That wiki is pretty much all Legacy as far as I know, and that page is really only relevant from before the Rust Legacy files were public.
     
  13. Gameservers just updated their link. Installed oxide. Only 3 plugins are loading at the moment (3/8).
    I'll post more info soon, I'll first have a look at logs and see if I can tweak anything.
    Thanks for your quick feedback btw :)
    [DOUBLEPOST=1428611008][/DOUBLEPOST]OK so the following plugins load correctly :
    - Notifier, Teleportation, Deathnotes.
    Those fail to load :
    - Stacksizes, Kits, Hunt RPG, CopyPaste, BetterLoot.

    Log extract :
    (...)
    10:13 PM [Error] Failed to load plugin 'BetterLoot' (no source found)
    10:13 PM [Error] Failed to load plugin 'CopyPaste' (no source found)
    (...)
    10:20 PM [Error] Cannot compile C# plugins. Unable to find CSharpCompiler.exe!


    I'll see if I can put the CSharpCompiler somewhere manually and hope that Oxide manages to use it.
    [DOUBLEPOST=1428611343][/DOUBLEPOST]I extracted the exe manually on the ftp, restarted the server, and all the configs are now generated + everything works fine. For some reason the extract from Gameservers skips the .exe - maybe for security reasons, I can't confirm and don't have the courage to investigate, already enough IT issues at work ;)
    I'll notify them.
    Thanks for your help