BuildingWrapper

Automatically wrap buildings in a zone

Total Downloads: 772 - First Release: Mar 25, 2016 - Last Update: Feb 18, 2017

5/5, 10 likes
  1. ignignokt84 submitted a new resource:

    BuildingWrapper - Wrap buildings in a zone

    Read more about this resource...
     
  2. Nice plugin :)
     
    Last edited by a moderator: Mar 25, 2016
  3. Permissions? Or any player can create a wrap? Or is using ZoneManager permissions?!
     
  4. No permissions at the moment - I'm currently looking at using ZoneManager permissions.
     
  5. I like this plugin.

    Could you add a bit of code so that players teleport gets interrupted while entering the zone?
    Example: Player does /home base. Then enters the zone that has NoTP True. He will now after entering the zone teleport to base.

    Edit*
    Asked this question in Zone Manager instead.
    Thanks ignignokt84
     
    Last edited by a moderator: Mar 26, 2016
  6. You will have to request that functionality from ZoneManager - BuildingWrapper is just a utility which helps create the zone.
     
  7. ignignokt84 updated BuildingWrapper with a new update entry:

    0.1.1

     
  8. ignignokt84 updated BuildingWrapper with a new update entry:

    0.1.2

     
  9. This is great! Thanks for making it. The amount of time I've spent doing this manually is disgusting now that this exists.. lol!
     
  10. Great Mod! Love it!
     
  11. I wanted to get others opinions as I think this is a RUST issue or ZONE MANAGER issue not BW but still it is killing me!

    I have created arenas that I want to use as C4 raiding zones. Basically a king of the hill event where there is free building and players warp in with C4.

    I have wrapped all for walls so the "middle" is untouched but the zones still seem to impact the middle (NoDestr).

    Therefore, players build and no one can destroy them. Turning off ZoneManager fixes the issue. I have seen similar issues solely related to using BOX instead of SPHERE but wanted to know if others are seeing similar symptoms. The odd thing is the zone is flagged for NoBuild and NoDestr yet only the NoDestr flag seems to impact the middle...

    A picture is shown below to describe.

    upload_2016-4-14_11-1-13.png
     
  12. Have you tried checking all of the zones to verify there is not one which is incorrectly including the middle zone?

    BTW, if it is not a BuildingWrapper issue, it should not be posted here - it should be in general discussion, or in the ZoneManager support thread.
     
  13. Good point, I wrapped the zones around the barriers using this plugin; therefore there is a chance it is related. Obviously disabling ZoneManager fixes the issue because this is predicated on creating zones....

    Zones are configured properly; it is odd. Boxes seem to extend beyond the "collider" representation as shown in the image.

    If you don't believe this post brings value to the thread then delete it, I felt it was pertinent given I am using it for this purpose....

    Regards,
     
  14. You could try toggling NoDestr on each zone until you discover which one is impacting the middle area - then recreate that zone or try to address it another way. I'm assuming you wrapped each wall individually, then extended them to block the corners?
     
  15. I broke each box into 4 lines and wrapped them, then added the corners. The irony is you can build! So why would one flag affect it and not another; which to your point probably indicates it is a ZoneManager issue but I wasn't sure; I suppose this discussion has helped identify more of the issue then my original assumptions. It is fine, I have messed with oxide plugins enough to know the best approach is to pivot. I've deleted the walls and am going to do an open-concept arena.

    Thanks and I do appreciate this plugin, for wrapping my buildings it is such a time saver! I believe this is an issue related to BOX more so then this plugin but I could be wrong. I'll leave it at that.
     
  16. Good luck resolving the issue!
     
  17. The wrappers seems to only be able to be angled toward south and west making the squared zone very wrong if not built in that direction.

    Edit:
    That worked, thanks!
     
    Last edited by a moderator: May 6, 2016
  18. Did you make the change to ZoneManager to take a rotation parameter? If you didn't do that, the zone will not align correctly.
     
  19. ignignokt84 updated BuildingWrapper with a new update entry:

    0.1.3

     
  20. How do i wrap a building without leaving a huge gap outside it? I need the zone almost FLUSH with the building. I want no pvp inside, not outside around it.